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e000408593865dda4e911b17df8c74ab5c4603fe
axyz
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Teejoon
e000408593
Getting ShaderID one time per material in total instead of one time every frame
2016-03-11 11:03:09 +01:00
..
Engine
Getting ShaderID one time per material in total instead of one time every frame
2016-03-11 11:03:09 +01:00
Game
Changed to a better validator
2016-03-10 16:09:54 +01:00
Tests
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
2016-03-02 18:53:40 +01:00