Files
axyz/src/Engine/Network/TCPServer.cpp
T
Jocke f66fa7a183 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/MessageType.h
#	include/Engine/Network/Server.h
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00

127 lines
3.9 KiB
C++

#include "Network/TCPServer.h"
using namespace boost::asio::ip;
TCPServer::TCPServer()
{
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
acceptor->non_blocking(true);
m_Port = GetPort();
m_Address = GetAddress();
}
TCPServer::~TCPServer()
{ }
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{
boost::system::error_code error;
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
acceptor->accept(*newSocket, error);
// If no error occured add new tcp connection
if (!error) {
// Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
newSocket->set_option(option);
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = newSocket;
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
pd.TCPPort = newSocket.get()->remote_endpoint().port();
connectedPlayers[nextPlayerID++] = pd;
}
}
PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
boost::asio::ip::address address, unsigned short port)
{
for (auto& kv : connectedPlayers) {
if (kv.second.TCPAddress == address &&
kv.second.TCPPort == port) {
return kv.first;
}
}
return -1;
}
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
packet.UpdateSize();
try {
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void TCPServer::Send(Packet & packet)
{
packet.UpdateSize();
lastReceivedSocket->send(
boost::asio::buffer(
packet.Data(),
packet.Size()),
0);
}
void TCPServer::Disconnect()
{
}
int TCPServer::GetPort()
{
return acceptor->local_endpoint().port();
}
std::string TCPServer::GetAddress()
{
boost::asio::ip::tcp::resolver resolver(m_IOService);
boost::asio::ip::tcp::resolver::query query(boost::asio::ip::tcp::v4(), boost::asio::ip::host_name(), "");
boost::asio::ip::tcp::resolver::iterator it = resolver.resolve(query);
boost::asio::ip::tcp::endpoint endpoint = *it;
return endpoint.address().to_string().c_str();
}
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{
int bytesRead = readBuffer(playerDefinition);
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
lastReceivedSocket = playerDefinition.TCPSocket;
}
int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
{
if (!playerDefinition.TCPSocket) {
return 0;
}
boost::system::error_code error;
// Read size of packet
playerDefinition.TCPSocket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
}