507 lines
17 KiB
C++
507 lines
17 KiB
C++
#include "Sound/SoundManager.h"
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SoundManager::SoundManager(World* world, EventBroker* eventBroker)
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_EventBroker = eventBroker;
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m_World = world;
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m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
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m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
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m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
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initOpenAL();
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alSpeedOfSound(340.29f);
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alDistanceModel(AL_LINEAR_DISTANCE);
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alDopplerFactor(1);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &SoundManager::OnSetCamera);
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}
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SoundManager::~SoundManager()
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{
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stopEmitters(); // Stopps emitters
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deleteInactiveEmitters(); // Deletes stopped emitters
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// Delete entities
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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m_World->DeleteEntity((*it).first);
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}
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m_Sources.clear();
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alcDestroyContext(m_ALCcontext);
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alcCloseDevice(m_ALCdevice);
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}
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void SoundManager::stopEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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if (getSourceState(it->second->ALsource) == AL_PLAYING) {
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stopSound(it->second);
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}
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}
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}
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void SoundManager::Update(double dt)
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{
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m_EventBroker->Process<SoundManager>();
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deleteInactiveEmitters();
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updateEmitters(dt);
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updateListener(dt);
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matchBGMLoop();
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}
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void SoundManager::deleteInactiveEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end();) {
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if (m_World->ValidEntity(it->first)
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&& m_World->HasComponent(it->first, "SoundEmitter")) {
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if (getSourceState(it->second->ALsource) != AL_STOPPED) {
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// Nothing to see here, move along
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it++;
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continue;
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} else {
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// Sound has been stopped / finished playing.
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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m_World->DeleteEntity(it->first);
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delete it->second;
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it = m_Sources.erase(it);
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}
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} else {
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// Entity / Component has been removed
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stopSound(it->second);
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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delete it->second;
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it = m_Sources.erase(it);
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}
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}
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}
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void SoundManager::updateEmitters(double dt)
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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// Get previous pos
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if (!m_World->ValidEntity(it->first)) {
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return;
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}
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if (!m_World->HasComponent(it->first, "SoundEmitter"))
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return;
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glm::vec3 previousPos;
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alGetSource3f(it->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
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// Get next pos
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if (!m_World->HasComponent(it->first, "Transform"))
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return;
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if (!m_World->ValidEntity(m_World->GetParent(it->first))) {
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return;
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}
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glm::vec3 nextPos = TransformSystem::AbsolutePosition(m_World, it->first);
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// Calculate velocity
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
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setSourcePos(it->second->ALsource, nextPos);
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//setSourceVel(it->second->ALsource, glm::vec3(0));
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auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
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setSoundProperties(it->second, &emitter);
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// Path changed
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if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
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it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
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if (it->second->SoundResource->Buffer() != 0) {
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playSound(it->second);
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}
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}
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}
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}
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void SoundManager::updateListener(double dt)
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{
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// Should only be one listener.
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auto listenerComponents = m_World->GetComponents("Listener");
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if (listenerComponents == nullptr || !m_LocalPlayer.Valid()) {
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return;
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}
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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EntityWrapper listener(m_World, (*it).EntityID);
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if (!listener.Valid()) {
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break;
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}
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if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
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glm::vec3 previousPos;
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alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
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glm::vec3 nextPos = TransformSystem::AbsolutePosition(listener); // Get next (current) pos
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
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setListenerPos(nextPos);
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setListenerVel(velocity);
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setListenerOri(glm::eulerAngles(TransformSystem::AbsoluteOrientation(listener)));
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break;
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}
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}
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}
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Source* SoundManager::createSource(std::string filePath)
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{
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ALuint alSource;
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alGenSources((ALuint)1, &alSource);
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alSourcef(alSource, AL_REFERENCE_DISTANCE, 1.0);
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alSourcef(alSource, AL_MAX_DISTANCE, FLT_MAX);
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Source* source = new Source();
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source->ALsource = alSource;
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source->SoundResource = ResourceManager::Load<Sound>(filePath);
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source->Duration = getDurationSeconds(source);
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return source;
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}
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void SoundManager::matchBGMLoop()
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{
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if (m_CurrentBGMCombo == nullptr)
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return;
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auto cCapturePoints = m_World->GetComponents("CapturePoint");
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for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
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float timeCaptured = (float)(double)(*it)["CaptureTimer"];
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float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
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int capturePointIndex = (int)(*it)["CapturePointNumber"];
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if (capturePointIndex == 0) { // Home for red team
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if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
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float gain = glm::abs(timeCaptured) / maxTimer;
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setGain(m_CurrentBGMCombo, gain);
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}
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} else if (capturePointIndex == 4) { // Home for blue team
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if (timeCaptured > 0 && timeCaptured < maxTimer) {
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float gain = timeCaptured / maxTimer;
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setGain(m_CurrentBGMCombo, gain);
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}
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}
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}
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}
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void SoundManager::playSound(Source* source)
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{
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alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
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alSourcePlay(source->ALsource);
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}
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void SoundManager::playQueue(QueuedBuffers qb)
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{
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for (int i = 0; i < qb.second.size(); i++) {
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alSourceQueueBuffers(qb.first, 1, &qb.second[i]);
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}
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alSourcePlay(qb.first);
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}
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void SoundManager::stopSound(Source* source)
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{
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alSourceStop(source->ALsource);
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}
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bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::SFX;
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EntityID child = m_World->CreateEntity(e.Emitter.ID);
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m_World->AttachComponent(child, "Transform");
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auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
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(double&)(float)cEmitter["Gain"] = e.Gain;
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m_Sources[child] = source;
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setGain(source, cEmitter["Gain"]);
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playSound(source);
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return false;
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}
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bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
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{
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Source* source = createSource(e.FilePath);
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auto emitterID = m_World->CreateEntity();
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auto transform = m_World->AttachComponent(emitterID, "Transform");
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transform["Position"] = e.Position;
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auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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emitter["Gain"] = e.Gain;
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emitter["Pitch"] = e.Pitch;
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emitter["Loop"] = e.Loop;
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emitter["MaxDistance"] = e.MaxDistance;
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emitter["RollOffFactor"] = e.RollOffFactor;
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emitter["ReferenceDistance"] = e.ReferenceDistance;
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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return true;
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}
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bool SoundManager::OnPauseSound(const Events::PauseSound & e)
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{
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alSourcePause(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundManager::OnStopSound(const Events::StopSound & e)
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{
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alSourceStop(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundManager::OnContinueSound(const Events::ContinueSound & e)
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{
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alSourcePlay(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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{
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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if ((*it).EntityID != m_LocalPlayer.ID) {
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continue;
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}
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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emitter["Loop"] = true;
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emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::BGM;
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setSoundProperties(source, &emitter);
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m_Sources[emitterChild] = source;
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playSound(source);
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}
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return true;
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}
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bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
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{
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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if ((*it).EntityID != m_LocalPlayer.ID) {
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continue;
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}
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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emitter["Loop"] = false;
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emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::Announcer;
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setSoundProperties(source, &emitter);
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m_Sources[emitterChild] = source;
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playSound(source);
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}
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return true;
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}
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bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
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{
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m_BGMVolumeChannel = e.Gain;
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return true;
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}
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bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
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{
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m_SFXVolumeChannel = e.Gain;
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return true;
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}
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bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
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{
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m_AnnouncerVolumeChannel = e.Gain;
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return true;
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}
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bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
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{
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if (e.Component.Info.Name == "SoundEmitter") {
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auto component = m_World->GetComponent(e.Entity.ID, "SoundEmitter");
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Source* source = createSource(component["FilePath"]);
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m_Sources[e.Entity.ID] = source;
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}
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return false;
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}
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bool SoundManager::OnPause(const Events::Pause & e)
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{
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for (auto it = m_Sources.begin(); it != m_Sources.end(); it++) {
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alSourcePause(it->second->ALsource);
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}
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return false;
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}
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bool SoundManager::OnResume(const Events::Resume &e)
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{
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for (auto it = m_Sources.begin(); it != m_Sources.end(); it++) {
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alSourcePlay(it->second->ALsource);
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}
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return false;
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}
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bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
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{
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if (e.PlayerID == -1) { // Local player
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m_LocalPlayer = e.Player;
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return true;
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}
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return false;
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}
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bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
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{
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Source* source = createSource(*e.FilePaths.begin());
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std::vector<ALuint> buffers;
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buffers.push_back(source->SoundResource->Buffer());
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source->Type = SoundType::BGM;
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std::vector<std::string>::const_iterator it;
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for (it = e.FilePaths.begin() + 1; it != e.FilePaths.end(); it++) {
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buffers.push_back(ResourceManager::Load<Sound>(*it)->Buffer());
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}
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playQueue(QueuedBuffers(source->ALsource, buffers));
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return true;
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}
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bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
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{
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if (m_CurrentBGM != nullptr) {
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if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) {
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stopSound(m_CurrentBGM);
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}
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}
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m_CurrentBGM = createSource(e.FilePath);
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m_CurrentBGM->Type = SoundType::BGM;
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alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
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playSound(m_CurrentBGM);
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return true;
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}
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bool SoundManager::OnSetCamera(const Events::SetCamera& e)
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{
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if (e.CameraEntity.Name() == "Overview_Camera_Start_Menu") {
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if (m_CurrentBGMCombo != nullptr) {
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if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) {
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stopSound(m_CurrentBGMCombo);
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}
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}
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Events::ChangeBGM changeBGM;
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changeBGM.FilePath = "Audio/BGM/MenuMusic.wav";
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m_EventBroker->Publish(changeBGM);
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} else if (e.CameraEntity.Name() == "PickTeamCamera") {
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Events::ChangeBGM changeBGM;
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changeBGM.FilePath = "Audio/BGM/Layer1.wav";
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m_EventBroker->Publish(changeBGM);
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if (m_CurrentBGMCombo != nullptr) {
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if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) {
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stopSound(m_CurrentBGMCombo);
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}
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}
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m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
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m_CurrentBGMCombo->Type = SoundType::BGM;
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alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
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setGain(m_CurrentBGMCombo, 0);
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playSound(m_CurrentBGMCombo);
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}
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}
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ALenum SoundManager::getSourceState(ALuint source)
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{
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ALenum state;
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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return state;
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}
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void SoundManager::setGain(Source * source, float gain)
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{
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alSourcef(source->ALsource, AL_GAIN, gain);
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}
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void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
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{
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float gain;
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switch (source->Type) {
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case SoundType::SFX:
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gain = m_SFXVolumeChannel;
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break;
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case SoundType::BGM:
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gain = m_BGMVolumeChannel;
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break;
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case SoundType::Announcer:
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gain = m_AnnouncerVolumeChannel;
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break;
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default:
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gain = 1.f;
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break;
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}
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alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
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alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
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alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
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alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
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alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
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alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
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}
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float SoundManager::getDurationSeconds(Source* source)
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{
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ALuint buffer = source->SoundResource->Buffer();
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ALint sizeBytes, channels, bits, frequenzy;
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alGetBufferi(buffer, AL_SIZE, &sizeBytes);
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alGetBufferi(buffer, AL_CHANNELS, &channels);
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alGetBufferi(buffer, AL_BITS, &bits);
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alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
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float sampleLength = (float)sizeBytes * 8 / (channels * bits);
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return (sampleLength / frequenzy);
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}
|
|
|
|
|
|
float SoundManager::getTimeOffsetSeconds(Source* source)
|
|
{
|
|
float time;
|
|
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
|
|
return time;
|
|
}
|
|
|
|
void SoundManager::initOpenAL()
|
|
{
|
|
// Initialize OpenAL
|
|
m_ALCdevice = alcOpenDevice(nullptr);
|
|
if (m_ALCdevice != nullptr) {
|
|
m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr);
|
|
alcMakeContextCurrent(m_ALCcontext);
|
|
} else {
|
|
LOG_ERROR("OpenAL failed to initialize.");
|
|
}
|
|
}
|
|
|
|
void SoundManager::setListenerOri(glm::vec3 ori)
|
|
{
|
|
// Calculate forward and up vector.
|
|
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
|
|
forward = glm::rotateX(forward, ori.x);
|
|
forward = glm::rotateY(forward, ori.y);
|
|
forward = glm::rotateZ(forward, ori.z);
|
|
glm::normalize(forward);
|
|
glm::vec3 up = glm::vec3(0.0, 1.0, 0.0);
|
|
up = glm::rotateX(up, ori.x);
|
|
up = glm::rotateY(up, ori.y);
|
|
up = glm::rotateZ(up, ori.z);
|
|
glm::normalize(up);
|
|
ALfloat lOri[6] = { forward.x, forward.y, forward.z, up.x, up.y, up.z };
|
|
alListenerfv(AL_ORIENTATION, lOri);
|
|
} |