Files
axyz/src/Game/Systems/ExplosionEffectSystem.cpp
T

19 lines
561 B
C++

#include "Systems/ExplosionEffectSystem.h"
void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
double& delay = (double)component["Delay"];
if (delay > 0) {
delay = std::max(0.0, delay - dt);
}
if (delay <= 0) {
double& timeSinceDeath = component["TimeSinceDeath"];
timeSinceDeath += (double)component["Speed"] * dt;
if (timeSinceDeath < 0 || timeSinceDeath > (double)component["ExplosionDuration"]) {
timeSinceDeath = 0.0;
}
}
}