Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
e64358197190bc148ec0b63cb7d3b7de4063791a
axyz/resources/Schema/Entities
T
History
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
2016-01-19 17:40:34 +01:00
..
CollisionTestLevel.xml
WIP, multithreaded loading based on exceptions, very slow probably.
2016-01-13 10:58:31 +01:00
EditorTestWorld.xml
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
Empty.xml
Added template entity "Empty.xml" for use as root entity when creating a new map.
2016-01-11 16:40:26 +01:00
Model.xml
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
2016-01-19 17:40:34 +01:00
OtherEntity.xml
Updated schema with custom type names to better match their C++ counterparts
2015-11-26 16:09:11 +01:00
RaptorCopter.xml
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
RenderingWorld.xml
Merge remote-tracking branch 'origin/master' into Rendering
2016-01-12 16:13:20 +01:00
SoundTestLevel.xml
Merge remote-tracking branch 'origin/master' into Sound
2016-01-15 09:52:52 +01:00
Test.xml
Merge remote-tracking branch 'origin/master' into Rendering
2016-01-12 16:13:20 +01:00
ThreadTestMap.xml
The main thread is not mutex blocked while child threads load anymore.
2016-01-15 11:29:46 +01:00
Powered by Gitea Version: 1.26.2 Page: 24ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API