Files
axyz/include/Game/PlayerSystem.h
T
verysecrethero e865971fdd EShoot: changed to string weaponType to int currentlyEquippedItem
PlayerSystem.h: added HeldItem enum
PlayerSystem.cpp: simplified writing doubles, uses HeldItem enum
ShootEventTest.cpp: simplified writing doubles
2016-01-13 15:58:52 +01:00

45 lines
1.4 KiB
C++

#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Collision/ETrigger.h"
#include "Core\EMouseRelease.h"
#include "Core\EShoot.h"
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
EVENT_SUBSCRIBE_MEMBER(m_MouseRelease, &PlayerSystem::OnMouseRelease);
}
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
bool leftMouseWasReleased = false;
glm::vec2 aimingCoordinates;
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
EventRelay<PlayerSystem, Events::MouseRelease> m_MouseRelease;
bool PlayerSystem::OnMouseRelease(const Events::MouseRelease& e);
enum class HeldItem {
None = 0,
PrimaryWeapon = 1,
SecondaryWeapon = 2
};
};
#endif