Files
axyz/src/Engine/Editor/EditorStats.cpp
T
2016-01-18 18:54:57 +01:00

116 lines
3.8 KiB
C++

#include "Editor/EditorStats.h"
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <psapi.h>
#endif
#include <GL/wglew.h>
EditorStats::EditorStats()
{
m_AveragedSamples.push_back(0.0);
m_CurrentAveragedSampleIndex = 1;
}
void EditorStats::Draw(double dt)
{
if (ImGui::Begin("Stats")) {
drawFPSGraph(dt);
drawRAMUsage(dt);
drawVRAMStats(dt);
}
ImGui::End();
}
void EditorStats::drawFPSGraph(double dt)
{
if (m_FrameCount < m_SampleSize) {
m_FrameTimes.push_back(dt);
} else {
m_FrameTimes[m_FrameCount % m_SampleSize] = dt;
}
m_FrameCount++;
double average = 0.0;
double max = 0.0;
for (double t : m_FrameTimes) {
average += t;
max = std::max(max, t);
}
average /= m_FrameTimes.size();
m_TimeAccumulator += dt;
if (m_TimeAccumulator >= 1.0/m_AveragedSamplesPerSecond) {
if (m_CurrentAveragedSampleIndex < m_AveragedSampleSize) {
m_AveragedSamples.push_back(1.0/average);
} else {
m_AveragedSamples[m_CurrentAveragedSampleIndex % m_AveragedSampleSize] = 1.0/average;
}
m_CurrentAveragedSampleIndex++;
m_TimeAccumulator = 0.0;
}
float maxFPS = 0.f;
ImVector<float> values;
int values_offset = m_CurrentAveragedSampleIndex % m_AveragedSampleSize;
for (double d : m_AveragedSamples) {
values.push_back(static_cast<float>(d));
maxFPS = std::max(maxFPS, static_cast<float>(d));
}
std::stringstream header;
header << std::round(1.0/average) << " FPS (" << std::setprecision(5) << average << " ms)";
ImGui::PlotLines("##FPSGraph", values.Data, values.Size, values_offset, header.str().c_str(), 0.f, maxFPS + maxFPS/5.f, ImVec2(0, 100));
}
void EditorStats::drawRAMUsage(double dt)
{
#ifdef WIN32
PROCESS_MEMORY_COUNTERS_EX ppm;
GetProcessMemoryInfo(GetCurrentProcess(), (PPROCESS_MEMORY_COUNTERS)&ppm, sizeof(ppm));
float megabytes = ppm.WorkingSetSize / (float)std::pow(1024, 2);
ImGui::Text("Memory: ~%f MiB", megabytes);
#endif
}
void EditorStats::drawVRAMStats(double dt)
{
//const unsigned int GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049;
//const unsigned int GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048;
//glm::ivec4 total;
//glGetIntegerv(GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, glm::value_ptr(total));
//if (glGetError() == GL_NO_ERROR) {
// glm::ivec4 available;
// glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, glm::value_ptr(available));
// float megabytes = (total.x - available.x) / 1024.f; // NVidia returns in KiB
// ImGui::Text("VRAM: %f", megabytes);
//}
//GLuint uNoOfGPUs = wglGetGPUIDsAMD(0, 0);
//if (!GLERROR("")) {
// GLuint* uGPUIDs = new GLuint[uNoOfGPUs];
// wglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs);
// GLuint uTotalMemoryInMB = 0;
// wglGetGPUInfoAMD(uGPUIDs[0],
// WGL_GPU_RAM_AMD,
// GL_UNSIGNED_INT,
// sizeof(GLuint),
// &uTotalMemoryInMB);
// GLint nCurAvailMemoryInKB[4];
// glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI,
// &nCurAvailMemoryInKB[0]);
// float usedTexture = (nCurAvailMemoryInKB[0] / 1024.f);
// glGetIntegerv(GL_VBO_FREE_MEMORY_ATI,
// &nCurAvailMemoryInKB[0]);
// float usedVBO = (nCurAvailMemoryInKB[0] / 1024.f);
// glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI,
// &nCurAvailMemoryInKB[0]);
// float usedFB = (nCurAvailMemoryInKB[0] / 1024.f);
// ImGui::Text("VRAM: %f MiB ", (float)uTotalMemoryInMB - usedTexture - usedVBO - usedFB);
// ImGui::Text(" Texture: %f MiB", usedTexture);
// ImGui::Text(" VBO: %f MiB", usedVBO);
// ImGui::Text(" Framebuffer: %f MiB", usedFB);
// delete[] uGPUIDs;
//}
}