Files
axyz/resources/Shaders/Shadow.vert.glsl
T

12 lines
167 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
}