12 lines
167 B
GLSL
12 lines
167 B
GLSL
#version 430
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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layout(location = 0) in vec3 Position;
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void main()
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{
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gl_Position = P * V * M * vec4(Position, 1.0);
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} |