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axyz/resources/Shaders/Shadow.vert.glsl
T
Ayumiwii 6542d1b444 Shadow WIP
- DepthTexture working
2016-02-05 17:29:53 +01:00

17 lines
246 B
GLSL

#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
//out VertexData{
// vec3 Position;
//}Output;
void main()
{
// Output.Position = Position;
gl_Position = P * V * M * vec4(Position, 1.0);
}