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axyz/include/Game
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verysecrethero 7a8604bf2b CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
Added variable in the CapturePoint component:  CapturePointNumber. This is needed since we cant know what capturepoint is next to be taken over otherwise.
Updated the CapturePointTest according to current CapturePointSystem
TODO: try to refactor code in CapturePointSystem
2016-01-13 15:58:52 +01:00
..
CapturePointSystem.h
CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
2016-01-13 15:58:52 +01:00
Game.h
Cleaned up code
2016-01-11 14:35:15 +01:00
HealthSystem.h
Fixed typo backslash instead of slash in various classes (the includes)
2016-01-13 15:58:52 +01:00
PlayerSystem.h
Fixed typo backslash instead of slash in various classes (the includes)
2016-01-13 15:58:52 +01:00
RaptorCopterSystem.h
Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
2015-12-14 13:57:51 +01:00
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