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verysecrethero 7a8604bf2b CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
Added variable in the CapturePoint component:  CapturePointNumber. This is needed since we cant know what capturepoint is next to be taken over otherwise.
Updated the CapturePointTest according to current CapturePointSystem
TODO: try to refactor code in CapturePointSystem
2016-01-13 15:58:52 +01:00
..
Schema
CapturePointSystem now tracks and verifies if a capturePoint can be taken over. Also the time is changed faster the more players stand on the capturepoint (number*dt). Also took care of the problem when both teams have the same contested capturepoint.
2016-01-13 15:58:52 +01:00
Shaders
Revert "Forward+"
2016-01-11 13:48:55 +01:00
DefaultConfig.ini
Now uses config file to determine if client or server should be started.
2015-12-18 13:34:21 +01:00
DefaultInput.ini
Now uses config file to determine if client or server should be started.
2015-12-18 13:34:21 +01:00
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