105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
#include <list>
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#include <tuple>
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#include <boost/any.hpp>
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#include "GLM.h"
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#include "Core/World.h"
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#include "Core/Util/Any.h"
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#include "Core/EntityXMLFile.h"
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class HardcodedTestWorld : public World
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{
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public:
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HardcodedTestWorld()
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: World()
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{
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registerTestComponents();
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createTestEntities();
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}
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private:
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void registerTestComponents()
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{
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ComponentWrapperFactory f;
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f = ComponentWrapperFactory("Test");
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f.AddProperty("TestInteger", 1337);
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f.AddProperty("TestFloat", 13.37f);
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f.AddProperty("TestString", std::string("Carlito"));
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RegisterComponent(f);
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f = ComponentWrapperFactory("Debug");
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f.AddProperty("Name", std::string("Unnamed"));
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RegisterComponent(f);
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//f = ComponentWrapperFactory("Transform");
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//f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
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//f.AddProperty("Orientation", glm::quat());
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//f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
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//RegisterComponent(f);
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f = ComponentWrapperFactory("Model");
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f.AddProperty("Resource", std::string());
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f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
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f.AddProperty("Visible", true);
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RegisterComponent(f);
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}
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void createTestEntities()
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{
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ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
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ResourceManager::Load<EntityXMLFile>("Schema/Entities/Test.xml")->PopulateWorld(this);
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World& world = *this;
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// Create an entity
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EntityID e = world.CreateEntity();
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// Attach a Transform component
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world.AttachComponent(e, "Transform");
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// Fetch the component based on EntityID and component type
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ComponentWrapper transform = world.GetComponent(e, "Transform");
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// Set the fields of the Transform component
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transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
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transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
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// Move on the X axis by fetching field as reference
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((glm::vec3&)transform["Position"]).x += 10.f;
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// Shrink by a factor of 100
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((glm::vec3&)transform["Scale"]) /= 100.f;
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// Loop through all Transform components and print them
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for (auto& transform : world.GetComponents("Transform")) {
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glm::vec3 pos = transform["Position"];
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std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
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glm::vec3 scale = transform["Scale"];
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std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
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}
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//Create some test widgets
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{
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EntityID entityScaleWidget = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
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model["Resource"] = "Models/ScaleWidget.obj";
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}
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{
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EntityID entityRotationWidget = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
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transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
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model["Resource"] = "Models/RotationWidget.obj";
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}
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{
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EntityID entityDummyScene = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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transform["Position"] = glm::vec3(0, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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model["Resource"] = "Models/DummyScene.obj";
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}
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}
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}; |