91edab34bc
PickingState now it's own class so renderer is a bit cleaner.
22 lines
468 B
C++
22 lines
468 B
C++
#ifndef GLError_h__
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#define GLError_h__
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#include <iostream>
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#include "Common.h"
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inline bool _GLERROR(const char* info, const char* file, const char* func, unsigned int line)
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{
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s, %i, %s", info, error, gluErrorString(error));
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return true;
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}
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return false;
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}
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#define GLERROR(function) \
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_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
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#endif |