Files
axyz/include/Engine/Core/Transform.h
T

30 lines
866 B
C++

#ifndef Transform_h__
#define Transform_h__
#include "../GLM.h"
#include "World.h"
#include "EntityWrapper.h"
namespace Transform
{
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world);
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
extern int RecalculatedPositions;
extern int RecalculatedOrientations;
extern int RecalculatedScales;
}
#endif