feeff5b164
changed cubemap influence.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#include "Rendering/CubeMapPass.h"
|
|
|
|
CubeMapPass::CubeMapPass(IRenderer* renderer)
|
|
:m_Renderer(renderer)
|
|
{
|
|
LoadTextures("Nevada");
|
|
}
|
|
|
|
void CubeMapPass::LoadTextures(std::string input)
|
|
{
|
|
if (m_PreviusCubeMapTexture != input) {
|
|
m_CubeMapTextures.clear();
|
|
for (int i = 0; i < 6; i++) {
|
|
std::string str;
|
|
str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
|
|
Texture* img = ResourceManager::Load<Texture>(str);
|
|
m_CubeMapTextures.push_back(img);
|
|
}
|
|
GenerateCubeMapTexture();
|
|
}
|
|
}
|
|
|
|
void CubeMapPass::GenerateCubeMapTexture()
|
|
{
|
|
if (m_CubeMapTexture == -1) {
|
|
glGenTextures(1, &m_CubeMapTexture);
|
|
}
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
|
|
}
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
GLERROR("Generate Cubemap");
|
|
}
|
|
|