Files
axyz/include/Game/Systems/FadeOutSystem.h
T

21 lines
364 B
C++

#ifndef FadeOutSystem_h__
#define FadeOutSystem_h__
#include "Core/System.h"
class FadeOutSystem : public PureSystem
{
public:
FadeOutSystem(SystemParams params)
: System(params)
, PureSystem("FadeOut")
{
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
private:
};
#endif