Files
axyz/resources/Schema/Entities/MovementTest.xml
T
2016-03-14 02:53:02 +01:00

3440 lines
176 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:CapturePointGameMode>
<RespawnTime>0.10012471663946698</RespawnTime>
<MaxRespawnTime>0.5</MaxRespawnTime>
</c:CapturePointGameMode>
<c:Transform>
<Position X="0" Y="-0.872543275" Z="-2.49763942"/>
</c:Transform>
</Components>
<Children>
<Entity name="RedSpawn">
<Components>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:PlayerSpawn>
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
<SniperFile></SniperFile>
</c:PlayerSpawn>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform>
<Position X="0.800000012" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="0.0117647061" G="0" R="1"/>
</c:Model>
<c:Transform>
<Position X="-0.600000024" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DirectionalLight">
<Components>
<c:SceneLight>
<Gamma>0.49999982118606567</Gamma>
<Exposure>2.5599997043609619</Exposure>
</c:SceneLight>
<c:DirectionalLight/>
<c:Model>
<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
<Orientation X="5.69400024" Y="841.179565" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ObstacleCourse">
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Test/ObstacleCourse.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlueSpawn">
<Components>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:PlayerSpawn>
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
<SniperFile></SniperFile>
</c:PlayerSpawn>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.254901975" R="0"/>
</c:Model>
<c:Transform>
<Position X="-0.600000024" Y="0" Z="0.549540162"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.254901975" R="0"/>
</c:Model>
<c:Transform>
<Position X="0.800000012" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Arms">
<Components>
<c:Blend>
<Pose1>ActivateDeactive</Pose1>
<Pose2></Pose2>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1.30585015" Z="2.01450038"/>
</c:Transform>
</Components>
<Children>
<Entity name="ActivateDeactive">
<Components>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>0.44649605185380015</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Orientation X="0" Y="-0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0.870232701" Y="0.640069604" Z="4.07769537"/>
<Orientation X="0" Y="4.71238565" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="RayBlue">
<Components>
<c:Transform>
<Orientation X="0" Y="0.174532995" Z="0"/>
<Scale X="0" Y="1" Z="100"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="RayBlue">
<Components>
<c:Transform>
<Scale X="0" Y="1" Z="100"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="OverwatchCamera">
<Components>
<c:RaptorCopter>
<Speed>0.014999999664723873</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="-30.6910019" Z="0"/>
<Orientation X="0" Y="43.4443054" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CameraAnchor">
<Components>
<c:Transform>
<Position X="66" Y="56.6180038" Z="0"/>
<Orientation X="5.89000034" Y="1.57079637" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PickClassCameraBlue">
<Components>
<c:Camera/>
<c:Transform/>
</Components>
<Children>
<Entity name="PickTeamHUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.63500005"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="-0.312000006" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.666666687" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.291000009" Y="0.445000023" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="-0.21800001" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="0.217999995" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="3.14900017"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="0.217999995" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Blend>
<Pose1>Blend</Pose1>
<Pose2></Pose2>
</c:Blend>
<c:Unpickable/>
<c:Model>
<GlowIntensity>1.6000000238418579</GlowIntensity>
<Resource>Models/Characters/Assault/AssaultBluePose.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="0.0250000004" Y="-0.101000004" Z="0.0530000031"/>
<Orientation X="0" Y="3.05800009" Z="0"/>
<Scale X="0.163000003" Y="0.163000003" Z="0.163000003"/>
</c:Transform>
</Components>
<Children>
<Entity name="Blend">
<Components>
<c:Animation>
<AnimationName>AssaultPoseF</AnimationName>
<Time>0.65905298965262915</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.160869107" Y="1.21468747" Z="-0.151224568"/>
<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:PointLight>
<Intensity>0.30000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.852000058" Z="-0.534000039"/>
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="TopText">
<Components>
<c:Transform>
<Position X="0" Y="0.186000004" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Icon">
<Components>
<c:Text>
<Content>\1</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0.121000007" Y="0.00400000019" Z="0.00499999989"/>
<Scale X="0.0300000012" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content>Assault</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.131000012" Y="0" Z="0.00499999989"/>
<Scale X="0.0300000012" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Health">
<Components>
<c:Text>
<Content>100</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="0.376470596" G="1.09803927" R="0.564705908"/>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.103" Y="0" Z="0.00499999989"/>
<Scale X="0.0300000012" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Abilities">
<Components>
<c:Transform>
<Position X="0" Y="-0.137000009" Z="0.00500000035"/>
<Scale X="0.816999972" Y="0.817000031" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Boost">
<Components>
<c:Transform>
<Position X="-0.0920000076" Y="-0.0400000028" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Team Speed Boost</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0200000014" Y="0" Z="0.00499999989"/>
<Scale X="0.0209999997" Y="0.0210000016" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Icon">
<Components>
<c:Text>
<Content>\1</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1"/>
</c:Text>
<c:Transform>
<Position X="0.00400000019" Y="0" Z="0.00499999989"/>
<Scale X="0.0300000012" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Weapons">
<Components>
<c:Transform>
<Position X="-0.114000008" Y="-0.0690000057" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Primary">
<Components>
<c:Text>
<Content>\4</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.029000001" Y="-0.00800000038" Z="0.00499999989"/>
<Scale X="0.0209999997" Y="0.0210000016" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Secondary">
<Components>
<c:Text>
<Content>\7</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.151000008" Y="-0.00800000038" Z="0.00499999989"/>
<Scale X="0.0209999997" Y="0.0210000016" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Unique">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Dash">
<Components>
<c:Transform>
<Position X="-0.0920000076" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Dash</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.029000001" Y="-0.00600000005" Z="0.00499999989"/>
<Scale X="0.0209999997" Y="0.0210000016" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Icon">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Square/Superman-01.png</DiffuseTexture>
<Color A="1" B="1" G="1.17647064" R="1"/>
</c:Sprite>
<c:Transform>
<Orientation X="0" Y="0" Z="1.57000005"/>
<Scale X="0.0540000014" Y="0.0540000014" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Jump">
<Components>
<c:Transform>
<Position X="0.00800000038" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Icon">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Shoe-01.png</DiffuseTexture>
<Color A="1" B="1" G="1.17647064" R="1"/>
</c:Sprite>
<c:Transform>
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content>x2 Jump</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0190000013" Y="-0.00600000005" Z="0.00499999989"/>
<Scale X="0.0209999997" Y="0.0210000016" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Defender">
<Components>
<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform/>
</Components>
<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.666666687" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>2</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.291000009" Y="0.445000023" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="-0.21800001" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="0.217999995" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
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<Entity name="TopLeft">
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<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="0.217999995" Z="0.00499999989"/>
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</Entity>
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</Entity>
<Entity name="PlayerModel">
<Components>
<c:Blend>
<Pose1>Blend</Pose1>
<Pose2></Pose2>
</c:Blend>
<c:Unpickable/>
<c:Model>
<GlowIntensity>1.6000000238418579</GlowIntensity>
<Resource>Models/Characters/Defender/DefenderBluePose.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
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<Position X="0" Y="-0.101000004" Z="0.0530000031"/>
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<Entity name="Blend">
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<c:Animation>
<AnimationName>DefenderPoseF</AnimationName>
<Time>2.3258911684973569</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
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</Entity>
<Entity name="Weapon">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.195810497" Y="0.711551607" Z="0.0388058722"/>
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</Entity>
<Entity name="Light">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:PointLight>
<Intensity>0.30000001192092896</Intensity>
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<c:Transform>
<Position X="0" Y="0.852000058" Z="-0.534000039"/>
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<Entity name="TopText">
<Components>
<c:Transform>
<Position X="0" Y="0.186000004" Z="0"/>
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<Entity name="Icon">
<Components>
<c:Text>
<Content>\2</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
</c:Text>
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<Entity name="Name">
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<c:Text>
<Content>Defender</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
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<Entity name="Health">
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<c:Text>
<Content>150</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Right/>
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<Entity name="Abilities">
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<c:Transform>
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<Entity name="Boost">
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<c:Transform>
<Position X="-0.0920000076" Y="-0.0400000028" Z="0"/>
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<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Team Shield Boost</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1"/>
<Alignment>
<Left/>
</Alignment>
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<Entity name="Icon">
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<c:Text>
<Content>\2</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1"/>
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</Entity>
<Entity name="Weapons">
<Components>
<c:Transform>
<Position X="-0.114000008" Y="-0.0690000057" Z="0"/>
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<Entity name="Primary">
<Components>
<c:Text>
<Content>\5</Content>
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<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
<Alignment>
<Left/>
</Alignment>
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<Entity name="Secondary">
<Components>
<c:Text>
<Content>\7</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
<Alignment>
<Left/>
</Alignment>
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</Entity>
<Entity name="Unique">
<Components>
<c:Transform/>
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<Entity name="Shield">
<Components>
<c:Transform>
<Position X="-0.077000007" Y="0" Z="0"/>
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</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Personal Shield</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
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</Entity>
<Entity name="Icon">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Square/SheildDots-01.png</DiffuseTexture>
<Color A="1" B="1" G="1.17647064" R="1"/>
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<c:Transform>
<Orientation X="0" Y="0" Z="1.57000005"/>
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</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Sniper">
<Components>
<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="0.312000006" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.666666687" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>3</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.291000009" Y="0.445000023" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="0.217999995" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
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</Components>
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</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.142000005" Y="-0.21800001" Z="0.00499999989"/>
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</Components>
<Children/>
</Entity>
<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="0.217999995" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
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</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Blend>
<Pose1>Blend</Pose1>
<Pose2></Pose2>
</c:Blend>
<c:Unpickable/>
<c:Model>
<GlowIntensity>1.6000000238418579</GlowIntensity>
<Resource>Models/Characters/Sniper/SniperBluePose.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="-0.0300000012" Y="-0.101000004" Z="0.0530000031"/>
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<Entity name="Blend">
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<c:Animation>
<AnimationName>SniperPoseF</AnimationName>
<Time>0.058984111921155602</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
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<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
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<Position X="-0.0454485416" Y="1.07162762" Z="-0.12548463"/>
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</Entity>
<Entity name="Light">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:PointLight>
<Intensity>0.30000001192092896</Intensity>
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</Entity>
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<Entity name="TopText">
<Components>
<c:Transform>
<Position X="0" Y="0.186000004" Z="0"/>
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</Components>
<Children>
<Entity name="Icon">
<Components>
<c:Text>
<Content>\3</Content>
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</c:Text>
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</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content>Sniper</Content>
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<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
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</Entity>
<Entity name="Health">
<Components>
<c:Text>
<Content>100</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="0.376470596" G="1.09803927" R="0.564705908"/>
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<Right/>
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<Entity name="Abilities">
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<c:Transform>
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<Entity name="Boost">
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<c:Transform>
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</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Team Accuracy Boost</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
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<Entity name="Icon">
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<c:Text>
<Content>\3</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
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</Children>
</Entity>
<Entity name="Weapons">
<Components>
<c:Transform>
<Position X="-0.121000007" Y="-0.0690000057" Z="0"/>
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</Components>
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<Entity name="Primary">
<Components>
<c:Text>
<Content>\6</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
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<Left/>
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<Entity name="Secondary">
<Components>
<c:Text>
<Content>\7</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.56862748" G="1" R="1.17647064"/>
<Alignment>
<Left/>
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<Entity name="Unique">
<Components>
<c:Transform/>
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<Entity name="Sprint">
<Components>
<c:Transform>
<Position X="-0.0480000004" Y="0" Z="0"/>
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</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Sprint</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
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<Left/>
</Alignment>
</c:Text>
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<Entity name="Icon">
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<c:Sprite>
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<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Square/Dash-01.png</DiffuseTexture>
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</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="PickTeamCamera">
<Components>
<c:Camera/>
<c:Transform/>
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<Children>
<Entity name="PickTeamHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.0200000014" Z="-0.63500005"/>
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</Components>
<Children>
<Entity name="TeamBluePick">
<Components>
<c:Transform>
<Position X="-0.131000012" Y="0.0190000013" Z="0"/>
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<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0.768627465" G="0" R="0"/>
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<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>3</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.24000001" Y="0.307000011" Z="1"/>
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</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
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<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
<Position X="0.118000008" Y="-0.150000006" Z="0.00499999989"/>
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</Components>
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</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
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</Components>
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</Entity>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
<Position X="-0.117000006" Y="-0.150000006" Z="0.00499999989"/>
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</Components>
<Children/>
</Entity>
<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
<Position X="-0.117000006" Y="0.150000006" Z="0.00499999989"/>
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</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Blue</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Visible>false</Visible>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.00900000054" Y="-0.105000004" Z="0.00499999989"/>
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</Entity>
<Entity>
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<Entity name="ButtonCorner_Origin">
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<c:Transform/>
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<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
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<Entity name="TopRight">
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<c:Sprite>
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<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
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<Entity name="BottomLeft">
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<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="-0.142000005" Y="-0.217999995" Z="0.00499999989"/>
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<Entity name="TopLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
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<Entity name="PlayerModel">
<Components>
<c:Blend>
<Pose1>Blend</Pose1>
<Pose2></Pose2>
</c:Blend>
<c:Unpickable/>
<c:Model>
<GlowIntensity>1.6000000238418579</GlowIntensity>
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<Shadow>false</Shadow>
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<Entity name="Blend">
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<c:Animation>
<AnimationName>AssaultPoseF</AnimationName>
<Time>1.8811652556773666</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
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</Entity>
<Entity name="Weapon">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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<Entity name="Light">
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<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:PointLight>
<Intensity>0.30000001192092896</Intensity>
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<Entity name="TopText">
<Components>
<c:Transform>
<Position X="0" Y="0.186000004" Z="0"/>
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<Entity name="Icon">
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<c:Text>
<Content>\1</Content>
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<Entity name="Name">
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<c:Text>
<Content>Assault</Content>
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<Alignment>
<Left/>
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<Entity name="Health">
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<c:Text>
<Content>100</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Right/>
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<Entity name="Abilities">
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<Entity name="Boost">
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<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Team Speed Boost</Content>
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<Color A="1" B="1" G="1" R="1.56862748"/>
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<Left/>
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<c:Text>
<Content>\1</Content>
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<Entity name="Weapons">
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<c:Transform>
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<Entity name="Primary">
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<c:Text>
<Content>\4</Content>
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<c:Text>
<Content>\7</Content>
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<Left/>
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<Entity name="Unique">
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<c:Transform/>
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<Entity name="Dash">
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<c:Transform>
<Position X="-0.0920000076" Y="0" Z="0"/>
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<Entity name="Name">
<Components>
<c:Text>
<Content>Dash</Content>
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<Left/>
</Alignment>
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<Entity name="Icon">
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<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Square/Superman-01.png</DiffuseTexture>
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</Entity>
<Entity name="Jump">
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<c:Transform>
<Position X="0.00800000038" Y="0" Z="0"/>
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<Entity name="Icon">
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<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Shoe-01.png</DiffuseTexture>
<Color A="1" B="1" G="1.17647064" R="1"/>
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<c:Transform>
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
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</Components>
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</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content>x2 Jump</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
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<Left/>
</Alignment>
</c:Text>
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</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Defender">
<Components>
<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform/>
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<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.666666687" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>2</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.291000009" Y="0.445000023" Z="1"/>
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</Components>
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</Entity>
<Entity name="ButtonCorner_Origin">
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<c:Transform/>
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<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
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<Linear>false</Linear>
</c:Sprite>
<c:Transform>
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<Entity name="TopRight">
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<c:Sprite>
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<GlowMap></GlowMap>
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<c:Sprite>
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<GlowMap></GlowMap>
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<Linear>false</Linear>
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<Entity name="TopLeft">
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<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
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<Linear>false</Linear>
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</Entity>
<Entity name="PlayerModel">
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<c:Blend>
<Pose1>Blend</Pose1>
<Pose2></Pose2>
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<c:Unpickable/>
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<Shadow>false</Shadow>
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<c:Animation>
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<Entity name="Weapon">
<Components>
<c:BoneAttachment>
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<c:Model>
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<c:Text>
<Content>\2</Content>
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<Entity name="Name">
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<c:Text>
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<Left/>
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<Entity name="Health">
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<c:Text>
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<Entity name="Name">
<Components>
<c:Text>
<Content>Team Shield Boost</Content>
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<Left/>
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<c:Text>
<Content>\2</Content>
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<Entity name="Weapons">
<Components>
<c:Transform>
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<Entity name="Primary">
<Components>
<c:Text>
<Content>\5</Content>
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<Entity name="Secondary">
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<c:Text>
<Content>\7</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Entity name="Unique">
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<Entity name="Shield">
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<c:Transform>
<Position X="-0.077000007" Y="0" Z="0"/>
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</Components>
<Children>
<Entity name="Name">
<Components>
<c:Text>
<Content>Personal Shield</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1" G="1.17647064" R="1"/>
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<Left/>
</Alignment>
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<Entity name="Icon">
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<c:Sprite>
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<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Square/SheildDots-01.png</DiffuseTexture>
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</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
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</Entity>
<Entity name="Sniper">
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<c:InputCmdButton>
<Command>PickTeam</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
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</Components>
<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
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<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Color A="0.666666687" B="0" G="0" R="0"/>
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<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>3</PressValue>
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<c:Transform>
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</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
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<Children>
<Entity name="BottomLeft">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
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