238 lines
8.9 KiB
C++
238 lines
8.9 KiB
C++
#include "Material.h"
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void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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material_node.Name = node.name().asChar();
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if (!findColorTexture(material_node, node)) {
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node.findPlug("colorR").getValue(material_node.DiffuseColor[0]);
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node.findPlug("colorG").getValue(material_node.DiffuseColor[1]);
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node.findPlug("colorB").getValue(material_node.DiffuseColor[2]);
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}
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if (!findIncandescenceTexture(material_node, node)) {
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node.findPlug("incandescenceR").getValue(material_node.IncandescenceColor[0]);
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node.findPlug("incandescenceG").getValue(material_node.IncandescenceColor[1]);
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node.findPlug("incandescenceB").getValue(material_node.IncandescenceColor[2]);
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}
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if (findNormalTexture(material_node, node)) {
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MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture.");
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}
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}
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void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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if (!findSpecularTexture(material_node, node)) {
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node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
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node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
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node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
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}
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m_Plug = node.findPlug("reflectivity");
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m_Plug.getValue(material_node.ReflectionFactor);
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m_Plug = node.findPlug("eccentricity");
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float TempEccent;
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m_Plug.getValue(TempEccent);
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// Blinn works differently from Phong which is used in-game.
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// This is some magic numbers and math to make a conversion estimate between the two.
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// There is no exact conversion between the two, so there are errors.
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// Phong min/max is around Blinn 0.7/0.1
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TempEccent = std::max(std::min(TempEccent, 0.7f), 0.1f);
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material_node.SpecularExponent = std::max(std::min(((2.66f) + (427.0f) * exp((-14.8f) * TempEccent)), 100.0f), 2.0f);
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}
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void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node)
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{
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if (!findSpecularTexture(material_node, node)) {
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node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
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node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
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node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
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}
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m_Plug = node.findPlug("reflectivity");
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m_Plug.getValue(material_node.ReflectionFactor);
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m_Plug = node.findPlug("cosinePower ");
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m_Plug.getValue(material_node.SpecularExponent);
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}
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bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("color", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("fileTextureName").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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material_node.ColorMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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material_node.ColorMapFileLength = material_node.ColorMapFile.length() + 1;
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// Test
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MGlobal::displayInfo(MString() + "getAbsolutePathToResources: " + workspace);
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MGlobal::displayInfo(MString() + "Texture file: " + FullPath.c_str());
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return true;
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}
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}
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return false;
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}
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bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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MPlugArray AllBumpConnections;
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m_Plug = node.findPlug("normalCamera", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().apiType() == MFn::kBump) {
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MFnDependencyNode BumpNode(AllConnections[i].node());
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BumpNode.findPlug("bumpValue").connectedTo(AllBumpConnections, true, false);
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for (int j = 0; j < AllBumpConnections.length(); j++) {
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if (AllBumpConnections[j].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllBumpConnections[j].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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material_node.NormalMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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material_node.NormalMapFileLength = material_node.NormalMapFile.length() + 1;
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return true;
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}
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}
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}
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}
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return false;
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}
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bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("specularColor", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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material_node.SpecularMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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material_node.SpecularMapFileLength = material_node.SpecularMapFile.length() + 1;
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return true;
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}
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}
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return false;
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}
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bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node)
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{
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MPlugArray AllConnections;
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m_Plug = node.findPlug("incandescence", true);
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m_Plug.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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material_node.IncandescenceMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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material_node.IncandescenceMapFileLength = material_node.IncandescenceMapFile.length() + 1;
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return true;
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}
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}
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return false;
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}
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// Returns the absolute path for all textures. Use for copying texture files.
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std::vector<std::string>* Material::TexturePaths()
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{
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return &m_TexturePaths;
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}
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// Traverse the DAG and grab all the materials
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std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
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{
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// All materials we care about inherit from Lambert
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MItDependencyNodes matIt(MFn::kLambert);
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m_AllMaterials.clear();
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while (!matIt.isDone()) {
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MFnDependencyNode MaterialFnDN(matIt.thisNode());
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MaterialNode MaterialStorage;
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bool meshHasMaterial = false;
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//Mesh Indices is a map with <string : MaterialName, vector<int> : indices>
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int totalIndices = 0;
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for (auto aMeshMaterial : mesh.Indices) {
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MGlobal::displayInfo(MString() + "Material: " + aMeshMaterial.first.c_str() + " " + MaterialFnDN.name().asChar());
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if (aMeshMaterial.first.compare(MaterialFnDN.name().asChar()) == 0) {
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meshHasMaterial = true;
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MaterialStorage.IndexStart = totalIndices;
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MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
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break;
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}
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totalIndices += aMeshMaterial.second.size();
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}
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if (meshHasMaterial) {
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grabLambertProperties(MaterialStorage, MaterialFnDN);
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if (matIt.thisNode().hasFn(MFn::kPhong)) {
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grabPhongProperties(MaterialStorage, MaterialFnDN);
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} else if (matIt.thisNode().hasFn(MFn::kBlinn)) {
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grabBlinnProperties(MaterialStorage, MaterialFnDN);
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} else if (matIt.thisNode().hasFn(MFn::kLambert)) {
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MaterialStorage.ReflectionFactor = 0.0f;
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MaterialStorage.SpecularExponent = 0.0f;
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}
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m_AllMaterials.push_back(MaterialStorage);
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}
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matIt.next();
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}
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return &m_AllMaterials;
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}
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