Files
axyz/include/Game/Systems/PlayerSpawnSystem.h
T

41 lines
1.2 KiB
C++

#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EPlayerDeath.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(SystemParams params);
virtual void Update(double dt) override;
private:
struct SpawnRequest
{
int PlayerID;
ComponentInfo::EnumType Team;
};
bool m_NetworkEnabled = false;
std::vector<SpawnRequest> m_SpawnRequests;
//Player ID -> EntityWrapper.
std::map<int, EntityWrapper> m_PlayerEntities;
//EntityWrapper ID -> Player ID.
std::map<EntityID, int> m_PlayerIDs;
float m_ForcedRespawnTime;
bool m_DbgConfigForceRespawn;
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(Events::InputCommand& e);
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
bool OnPlayerDeath(Events::PlayerDeath& e);
};