1237 lines
50 KiB
XML
1237 lines
50 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:NetworkComponent/>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon/>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DoubleJump/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Position X="0" Y="0.0288832188" Z="2.64144421"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<NearClip>0.10000000149011612</NearClip>
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<FarClip>300</FarClip>
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</c:Camera>
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<c:Transform>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HitMarkerSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HealthHUD">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="HealthBar">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.301960796" B="1" G="0" R="0"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BoostIcons">
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<Components>
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<c:BoostIconsHUD/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Assault">
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<Components>
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<c:Fill>
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.168000013" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Defender">
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<Components>
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<c:Fill>
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.27700001" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Sniper">
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<Components>
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<c:Fill>
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<Color A="1" B="0.345098048" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.38500002" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShiftAbility">
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<Components>
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<c:AbilityCooldownHUD/>
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<c:Fill>
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.00400000019" Z="0"/>
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<Scale X="0.27700001" Y="0.190000013" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Cooldown">
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<Components>
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<c:Text>
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<Content>0.0</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="0" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
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<Orientation X="0" Y="0" Z="1.57099998"/>
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<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="HealthText">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Fill>
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<c:Text>
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<Content>100/100</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:HealthHUD/>
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<c:Transform>
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<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
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<Orientation X="0" Y="0.410000026" Z="0"/>
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<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
|
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
|
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
|
|
<c:Transform>
|
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<Position X="0" Y="0" Z="0.00999999978"/>
|
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
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<GlowMap></GlowMap>
|
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
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</c:Sprite>
|
|
<c:Transform>
|
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
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</c:Transform>
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|
</Components>
|
|
<Children>
|
|
<Entity name="ProgressionHexagon">
|
|
<Components>
|
|
<c:Fill>
|
|
<Percentage>1</Percentage>
|
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
</c:Fill>
|
|
<c:CapturePointHUD/>
|
|
<c:Sprite>
|
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
<GlowMap></GlowMap>
|
|
</c:Sprite>
|
|
<c:Transform>
|
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="KillFeed">
|
|
<Components>
|
|
<c:KillFeed/>
|
|
<c:Transform>
|
|
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
|
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="KillFeed1">
|
|
<Components>
|
|
<c:Text>
|
|
<Content></Content>
|
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="KillFeed2">
|
|
<Components>
|
|
<c:Text>
|
|
<Content></Content>
|
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0" Y="-1" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="KillFeed3">
|
|
<Components>
|
|
<c:Text>
|
|
<Content></Content>
|
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0" Y="-2" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="CapturePointArrow">
|
|
<Components>
|
|
<c:Team>
|
|
<Team>
|
|
<Blue/>
|
|
</Team>
|
|
</c:Team>
|
|
<c:CapturePointArrowHUD/>
|
|
<c:Model>
|
|
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
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</Children>
|
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</Entity>
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|
<Entity name="Hands">
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<Components>
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<c:Blend>
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<Pose1>BlendTreeAssaultWeapon</Pose1>
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<Pose2>BlendTreeSecondaryWeapon</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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|
<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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|
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
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<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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|
<c:BoneAttachment>
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|
<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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|
<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.120430678" Y="-0.228860483" Z="-0.181454629"/>
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<Orientation X="0.0104048448" Y="-0.00268179015" Z="0.0428442247"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity name="BlendTreeAssaultWeapon">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>WeaponAction</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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<Children>
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<Entity name="WeaponAction">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootShotgunF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchF</AnimationName>
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<Time>0.58991607886241582</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>0.14837891922093149</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BlendTreeSecondaryWeapon">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ThirdPersonCamera">
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<Components>
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<c:Camera>
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<NearClip>0.10000000149011612</NearClip>
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<FarClip>300</FarClip>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
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<Orientation X="5.95600033" Y="0" Z="0"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity name="PlayerModel">
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<Components>
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<c:BlendAdditive>
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<Adder>BlendTreeAim</Adder>
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<Receiver>BlendTreeAssault</Receiver>
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</c:BlendAdditive>
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<c:Shielded/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.952941179" R="1"/>
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</c:Model>
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<c:Transform/>
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:WeaponAttachment>
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|
<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
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<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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|
</c:BoneAttachment>
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<c:WeaponAttachment>
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|
<Weapon>SidearmWeapon</Weapon>
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|
<Person>
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|
<ThirdPerson/>
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|
</Person>
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</c:WeaponAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.156692833" Y="1.04078996" Z="-0.230734348"/>
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<Orientation X="-0.00423099846" Y="-0.0376685001" Z="0.137512475"/>
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</Entity>
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<Entity name="BlendTreeAim">
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<Components>
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|
<c:Blend>
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<Pose1>AimPrimary</Pose1>
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|
<Pose2>AimSecondary</Pose2>
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|
<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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<Children>
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<Entity name="AimSecondary">
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<Components>
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<c:Animation>
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|
<AnimationName>AimSecWepA</AnimationName>
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|
<Time>0.5</Time>
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|
<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimPrimary">
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<Components>
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|
<c:Animation>
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|
<AnimationName>AimRifleA</AnimationName>
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|
<Time>0.5</Time>
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|
<Loop>false</Loop>
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|
<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="BlendTreeAssault">
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|
<Components>
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|
<c:BlendOverride>
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|
<Master>ReloadSwitchBlend</Master>
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|
<Slave>FinalMovementBlend</Slave>
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|
</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="FinalMovementBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>StandCrouchBlend</Pose1>
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|
<Pose2>JumpDashBlend</Pose2>
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|
<Weight>2.5146881298480398e-63</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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<Children>
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|
<Entity name="StandCrouchBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>StandMovement</Pose1>
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|
<Pose2>CrouchMovement</Pose2>
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|
<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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<Children>
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<Entity name="CrouchMovement">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>MovementBlend</Pose1>
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|
<Pose2>Idle</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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|
<Components>
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<c:Blend>
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|
<Pose1>Walk</Pose1>
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|
<Pose2>StrafeLRBlend</Pose2>
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|
<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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<Children>
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<Entity name="StrafeLRBlend">
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|
<Components>
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|
<c:Blend>
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<Pose1>Left</Pose1>
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<Pose2>Right</Pose2>
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<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<Entity name="Left">
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<c:Animation>
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<AnimationName>CrouchStrafeLeftF</AnimationName>
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<Time>0.86105870560012221</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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<c:Transform/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:Animation>
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|
<AnimationName>CrouchStrafeRightF</AnimationName>
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|
<Time>0.78838016755090479</Time>
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|
<Speed>1</Speed>
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<Play>true</Play>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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|
<AnimationName>CrouchWalkF</AnimationName>
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|
<Time>0.56675415272830776</Time>
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|
<Speed>1</Speed>
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<Play>true</Play>
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</Entity>
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<Entity name="Idle">
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<Components>
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|
<c:Animation>
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|
<AnimationName>CrouchF</AnimationName>
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|
<Time>0.99862473341677438</Time>
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|
<Speed>1</Speed>
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|
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<Children/>
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</Entity>
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|
<Entity name="StandMovement">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>MovementBlend</Pose1>
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|
<Pose2>Idle</Pose2>
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|
<Weight>1</Weight>
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|
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|
<c:Transform/>
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|
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|
<Children>
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|
<Entity name="MovementBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>RunWalkBlend</Pose1>
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|
<Pose2>StrafeLRBlend</Pose2>
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|
<Weight>2.4565650245976452e-16</Weight>
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|
</c:Blend>
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|
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|
<Entity name="RunWalkBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>Walk</Pose1>
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|
<Pose2>Run</Pose2>
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|
<Weight>1.2938206818383024e-24</Weight>
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|
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|
<Entity name="Walk">
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|
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|
<c:Animation>
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|
<AnimationName>WalkF</AnimationName>
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|
<Time>0.071908782138081051</Time>
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|
<Speed>1</Speed>
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|
<Play>true</Play>
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|
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|
<c:Transform/>
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|
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|
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|
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|
<Entity name="Run">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>RunF</AnimationName>
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|
<Time>0.34392228616198395</Time>
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|
<Speed>1</Speed>
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|
<Play>true</Play>
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|
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|
</Components>
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<Children/>
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|
</Entity>
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|
</Entity>
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|
<Entity name="StrafeLRBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>Left</Pose1>
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|
<Pose2>Right</Pose2>
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|
<Weight>0.033793529385008014</Weight>
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|
</c:Blend>
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|
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|
<Entity name="Right">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>StrafeRightF</AnimationName>
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|
<Time>0.27701693305173336</Time>
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|
<Speed>1</Speed>
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|
<Play>true</Play>
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|
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|
<c:Transform/>
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|
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|
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|
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|
<Entity name="Left">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>StrafeLeftF</AnimationName>
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|
<Time>0.25350140317161873</Time>
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|
<Speed>1</Speed>
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|
<Play>true</Play>
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|
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<c:Transform/>
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|
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</Entity>
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|
<Entity name="Idle">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>IdleF</AnimationName>
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|
<Time>0.07079692416292005</Time>
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|
<Speed>1</Speed>
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|
<Play>true</Play>
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|
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|
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</Entity>
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|
<Entity name="JumpDashBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>Jump</Pose1>
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|
<Pose2>DashBlend</Pose2>
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|
<Weight>1</Weight>
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|
<SubTreeRoot>true</SubTreeRoot>
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|
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|
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|
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|
<Entity name="Jump">
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|
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|
<c:Animation>
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|
<AnimationName>JumpF</AnimationName>
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|
<Time>0.5</Time>
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|
<Speed>1</Speed>
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|
<Loop>false</Loop>
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|
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<c:Transform/>
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|
</Entity>
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|
<Entity name="DashBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>DashFBBlend</Pose1>
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|
<Pose2>DashLRBlend</Pose2>
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|
<Weight>0.014621149736541383</Weight>
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|
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<Entity name="DashFBBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>DashForward</Pose1>
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|
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|
<Weight>0.014363533804961248</Weight>
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|
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|
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|
<Entity name="DashForward">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>DashForwardF</AnimationName>
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|
<Time>1</Time>
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|
<Speed>2</Speed>
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|
<Loop>false</Loop>
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|
</c:Animation>
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<c:Transform/>
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|
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|
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|
</Entity>
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|
<Entity name="DashBackward">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>DashBackwardF</AnimationName>
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|
<Time>1</Time>
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|
<Speed>2</Speed>
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|
<Loop>false</Loop>
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|
</c:Animation>
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|
<c:Transform/>
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|
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|
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|
</Entity>
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|
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|
</Entity>
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|
<Entity name="DashLRBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>DashLeft</Pose1>
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|
<Pose2>DashRight</Pose2>
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|
<Weight>4.3244885367500671e-16</Weight>
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|
</c:Blend>
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|
<Children>
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|
<Entity name="DashLeft">
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|
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|
<c:Animation>
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|
<AnimationName>DashLeftF</AnimationName>
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|
<Time>1</Time>
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|
<Speed>2</Speed>
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|
<Loop>false</Loop>
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|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="DashRight">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>DashRightF</AnimationName>
|
|
<Time>1</Time>
|
|
<Speed>2</Speed>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="ReloadSwitchBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>ReloadSwitch</Pose1>
|
|
<Pose2>WeaponActionBlend</Pose2>
|
|
<Weight>1</Weight>
|
|
<SubTreeRoot>true</SubTreeRoot>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="ReloadSwitch">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>ReloadSwitchU</AnimationName>
|
|
<Time>0.00030848838797092881</Time>
|
|
<Speed>1</Speed>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="WeaponActionBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>IdleBlend</Pose1>
|
|
<Pose2>ShootBlend</Pose2>
|
|
<Weight>0</Weight>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="IdleBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>IdlePrimary</Pose1>
|
|
<Pose2>IdleSecondary</Pose2>
|
|
<Weight>0</Weight>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="IdlePrimary">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>IdleAssaultRifleU</AnimationName>
|
|
<Time>1.4961314671805894</Time>
|
|
<Speed>1</Speed>
|
|
<Play>true</Play>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="IdleSecondary">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>IdleSecWepU</AnimationName>
|
|
<Time>1.4996565074703767</Time>
|
|
<Speed>1</Speed>
|
|
<Play>true</Play>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="ShootBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>ShootPrimary</Pose1>
|
|
<Pose2>ShootSecondary</Pose2>
|
|
<Weight>0</Weight>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="ShootPrimary">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>ShootFastRifleU</AnimationName>
|
|
<Time>0.12914212153428517</Time>
|
|
<Speed>1</Speed>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="ShootSecondary">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>ShootSecWepFastU</AnimationName>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="AABBStanding">
|
|
<Components>
|
|
<c:Model>
|
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
|
<Color A="0.427450985" B="1" G="1" R="1"/>
|
|
<Visible>false</Visible>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.772000015" Z="0"/>
|
|
<Scale X="1" Y="1.60000002" Z="1"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="AABBCrouching">
|
|
<Components>
|
|
<c:Model>
|
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
|
<Color A="0.745098054" B="1" G="0" R="1"/>
|
|
<Visible>false</Visible>
|
|
</c:Model>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.772000015" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="PlayerName">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Insert name here</Content>
|
|
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
|
<Color A="1" B="0" G="1" R="0"/>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
|
<Orientation X="0" Y="3.14199996" Z="0"/>
|
|
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Indicator">
|
|
<Components>
|
|
<c:Sprite>
|
|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
|
<GlowMap></GlowMap>
|
|
<DepthSort>false</DepthSort>
|
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
|
</c:Sprite>
|
|
<c:HiddenForLocalPlayer/>
|
|
<c:SpriteIndicator>
|
|
<MinScale>50</MinScale>
|
|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
|
</c:SpriteIndicator>
|
|
<c:Transform>
|
|
<Position X="0" Y="1.84019077" Z="0"/>
|
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="ShieldAttachment">
|
|
<Components>
|
|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
|
</c:Spawner>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
|
|
</Entity>
|