Files
axyz/include/Engine/Core/EPlayerDeath.h
T

19 lines
326 B
C++

#ifndef EPlayerDeath_h__
#define EPlayerDeath_h__
#include "EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct PlayerDeath : Event
{
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityWrapper Player;
std::string KilledByWhat;
};
}
#endif