Lua tooltips
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace DepthsBelow.GUI
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@@ -11,25 +12,30 @@ namespace DepthsBelow.GUI
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{
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public String Value;
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public SpriteFont Font;
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public Color Color;
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public Text(SpriteFont font)
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public Text()
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: base()
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{
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this.Font = font;
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this.Color = Color.Black;
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this.Color = Color.White;
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}
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public Text(Frame parent, SpriteFont font) : this(font)
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public Text(Frame parent)
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: this()
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{
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this.Parent = parent;
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}
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public void SetFont(string spriteFontName)
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{
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Font = GameServices.GetService<ContentManager>().Load<SpriteFont>(spriteFontName);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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spriteBatch.DrawString(Font, Value, new Vector2(Rectangle.X + Parent.Rectangle.X, Rectangle.Y + Parent.Rectangle.Y), Color);
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if (Parent.Visible && this.Visible && Font != null)
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spriteBatch.DrawString(Font, Value, new Vector2(Rectangle.X + Parent.Rectangle.X, Rectangle.Y + Parent.Rectangle.Y), Color);
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace DepthsBelow
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this.core = core;
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// Test GUI frames
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var frame = new GUI.Frame()
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/*var frame = new GUI.Frame()
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{
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Y = 100
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};
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@@ -33,8 +33,9 @@ namespace DepthsBelow
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}
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};
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var text = new GUI.Text(frame, core.Content.Load<SpriteFont>("Arial"));
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text.Value = "Hello world!";
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var text = new GUI.Text(frame);
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text.SetFont("Arial");
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text.Value = "Hello world!";*/
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using DepthsBelow.GUI;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Input;
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@@ -28,6 +29,24 @@ namespace DepthsBelow
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{
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return new GUI.Button(parent);
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}
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public static GUI.Text CreateText()
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{
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return new Text();
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}
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public static GUI.Text CreateText(GUI.Frame parent)
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{
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return new GUI.Text(parent);
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}
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}
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static class LuaMouse
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{
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public static Point GetPos()
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{
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var ms = Mouse.GetState();
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return new Point(ms.X, ms.Y);
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}
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}
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public class Lua
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@@ -58,11 +77,17 @@ namespace DepthsBelow
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lua.RegisterFunction("Console.Write", null, typeof(System.Console).GetMethod("Write", new Type[] { typeof(string) }));
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lua.RegisterFunction("Console.WriteLine", null, typeof(System.Console).GetMethod("WriteLine", new Type[] { typeof(string) }));
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lua.NewTable("Mouse");
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lua.RegisterFunction("Mouse.GetPos", null, typeof(LuaMouse).GetMethod("GetPos"));
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// Register GUI creation functions
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lua.RegisterFunction("_CreateFrame", null, typeof(LuaGUI).GetMethod("CreateFrame", new Type[] { }));
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lua.RegisterFunction("_CreateFrameAsChild", null, typeof(LuaGUI).GetMethod("CreateFrame", new Type[] { typeof(GUI.Frame) }));
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lua.RegisterFunction("_CreateButton", null, typeof(LuaGUI).GetMethod("CreateButton", new Type[] { }));
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lua.RegisterFunction("_CreateButtonAsChild", null, typeof(LuaGUI).GetMethod("CreateButton", new Type[] { typeof(GUI.Frame) }));
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lua.RegisterFunction("_CreateText", null, typeof(LuaGUI).GetMethod("CreateText", new Type[] { }));
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lua.RegisterFunction("_CreateTextAsChild", null, typeof(LuaGUI).GetMethod("CreateText", new Type[] { typeof(GUI.Frame) }));
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lua.NewTable("GUI");
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/*
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* Because Lua can't dynamically call overloads of registered functions, a generic Lua function needs to do the decision making.
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@@ -107,5 +132,10 @@ namespace DepthsBelow
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}
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}
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public T GetObject<T>(string obj)
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{
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return (T)lua[obj];
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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@@ -24,7 +25,6 @@ namespace DepthsBelow
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bool checkingDirection = false;
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bool readjust = false;
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public MouseInput(Core core)
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{
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@@ -34,7 +34,6 @@ namespace DepthsBelow
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gridRectangle = Rectangle.Empty;
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}
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public void LoadContent()
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{
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selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
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@@ -48,7 +47,34 @@ namespace DepthsBelow
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{
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MouseState ms = Mouse.GetState();
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Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
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Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1);
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KeyboardState ks = Keyboard.GetState();
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// Tooltip stuff
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var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip");
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if (tooltip != null)
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{
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tooltip.Visible = false;
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foreach(var entity in core.Squad)
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{
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if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle))
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{
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tooltip.Visible = true;
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break;
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}
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}
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if (tooltip.Visible)
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{
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tooltip.X = ms.X + 10;
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tooltip.Y = ms.Y + 15;
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}
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}
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else
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{
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throw new Exception("Tooltip is null D:");
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}
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if (core.PlayerTurn == true)
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{
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// Selection rectangle
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@@ -145,6 +145,12 @@
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<Importer>LuaImporter</Importer>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="scripts\tooltip.lua">
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<Name>tooltip</Name>
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<Importer>LuaImporter</Importer>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -1,10 +1,11 @@
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local frame = CreateFrame('Frame');
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frame.X = 100;
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frame.X = 100;
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local button = CreateFrame('Button', frame);
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button:SetTexture('images/Enter');
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button.Width = 100;
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button.Height = 50;
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button.OnClick = function(clickPos)
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Console.WriteLine(clickPos.X .. ' ' .. clickPos.Y);
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end
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button.OnClick = function(clickPos)
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Console.WriteLine(clickPos.X .. ' ' .. clickPos.Y)
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end
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+5
@@ -0,0 +1,5 @@
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ToolTip = CreateFrame("Frame")
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local text = CreateFrame("Text", ToolTip)
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text:SetFont("Arial")
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text.Value = "99%"
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