Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts: DepthsBelow/DepthsBelow/Core.cs
This commit is contained in:
@@ -23,6 +23,7 @@ namespace DepthsBelow
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public Camera Camera;
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public Camera Camera;
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public bool PlayerTurn = true;
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public static MouseInput MouseInput;
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public static MouseInput MouseInput;
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public static KeyboardInput KeyboardInput;
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public static KeyboardInput KeyboardInput;
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public List<Soldier> Squad;
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public List<Soldier> Squad;
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@@ -86,6 +87,8 @@ namespace DepthsBelow
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MouseInput.LoadContent();
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MouseInput.LoadContent();
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KeyboardInput = new KeyboardInput(this);
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KeyboardInput = new KeyboardInput(this);
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TestMonster.X = 12;
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TestMonster.Y = 4;
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// Test GUI frames
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// Test GUI frames
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var frame = new GUI.Button()
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var frame = new GUI.Button()
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{
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{
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@@ -134,11 +137,24 @@ namespace DepthsBelow
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foreach (var body in Swarm)
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foreach (var body in Swarm)
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body.Update(gameTime);
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body.Update(gameTime);
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TestMonster.Update(gameTime);
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GUIManager.Update(gameTime);
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GUIManager.Update(gameTime);
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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public int FindDistance(Vector2 target, Vector2 start)
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{
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Vector2 combine = new Vector2(target.X - start.X, target.Y - start.Y);
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int result = 0;
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int firstRestult = (int)Math.Sqrt((int)combine.X^2 + (int)combine.Y^2);
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result = (int)Vector2.Distance(target, start);
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return result;
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}
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/// <summary>
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/// <summary>
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/// This is called when the game should draw itself.
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/// This is called when the game should draw itself.
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/// </summary>
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/// </summary>
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@@ -13,6 +13,8 @@ namespace DepthsBelow
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public class KeyboardInput
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public class KeyboardInput
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{
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{
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Core core;
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Core core;
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bool Enter = false;
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bool turn;
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public KeyboardInput(Core core)
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public KeyboardInput(Core core)
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{
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{
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@@ -23,13 +25,54 @@ namespace DepthsBelow
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{
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{
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KeyboardState ks = Keyboard.GetState();
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KeyboardState ks = Keyboard.GetState();
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if (ks.IsKeyDown(Keys.Enter))
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if (ks.IsKeyUp(Keys.Enter) && Enter == true)
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{
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{
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Enter = false;
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}
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if (ks.IsKeyDown(Keys.Enter) && Enter == false)
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{
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Enter = true;
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if (core.PlayerTurn == false)
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{
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core.PlayerTurn = true;
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foreach (var unit in core.Squad)
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foreach (var unit in core.Squad)
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{
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{
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unit.step = 0;
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unit.step = 0;
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}
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}
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}
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}
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else
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{
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core.TestMonster.step = 0;
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core.PlayerTurn = false;
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Point target = Point.Zero;
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int distance = 7000;
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foreach (var unit in core.Squad)
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{
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Vector2 soldier = new Vector2(unit.Transform.Grid.X, unit.Transform.Grid.Y);
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Vector2 monster = new Vector2(core.TestMonster.Transform.Grid.X, core.TestMonster.Transform.Grid.Y);
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int newDistance = core.FindDistance(soldier, monster);
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if (newDistance < distance)
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{
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target = unit.Transform.Grid;
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distance = newDistance;
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}
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}
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core.TestMonster.GetComponent<Component.PathFinder>().Goal = target;
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distance = 7000;
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}
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}
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if (ks.IsKeyDown(Keys.A))
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{
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/*foreach (var unit in core.Swarm)
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{
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unit.X = 200;
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unit.Y = 200;
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}*/
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core.TestMonster.X = 12;
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core.TestMonster.Y = 4;
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}
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}
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}
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}
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}
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}
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}
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@@ -49,7 +49,8 @@ namespace DepthsBelow
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MouseState ms = Mouse.GetState();
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MouseState ms = Mouse.GetState();
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Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
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Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
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KeyboardState ks = Keyboard.GetState();
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KeyboardState ks = Keyboard.GetState();
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if (core.PlayerTurn == true)
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{
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// Selection rectangle
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// Selection rectangle
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if (ms.LeftButton == ButtonState.Pressed)
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if (ms.LeftButton == ButtonState.Pressed)
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{
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{
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@@ -106,12 +107,15 @@ namespace DepthsBelow
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// Send orders with right click
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// Send orders with right click
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if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
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if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
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{
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if (checkingDirection == false)
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{
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{
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foreach (var unit in core.Squad)
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foreach (var unit in core.Squad)
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if (unit.Selected)
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if (unit.Selected)
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{
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{
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unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
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unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
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}
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}
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}
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}
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}
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if (ms.RightButton == ButtonState.Pressed)
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if (ms.RightButton == ButtonState.Pressed)
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@@ -144,7 +148,8 @@ namespace DepthsBelow
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}
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}
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else
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else
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{
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{
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*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
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*/
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unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
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}*/
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}*/
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//Console.WriteLine(angle);
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//Console.WriteLine(angle);
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//unit.GetComponent<Component.Transform>().World.Rotation = angle;
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//unit.GetComponent<Component.Transform>().World.Rotation = angle;
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@@ -154,7 +159,7 @@ namespace DepthsBelow
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{
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{
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checkingDirection = false;
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checkingDirection = false;
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}
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}
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}
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// Grid highlighting
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// Grid highlighting
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Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
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Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
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Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
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Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
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@@ -18,6 +18,18 @@ namespace DepthsBelow
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private PathFinder.Node nextNode;
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private PathFinder.Node nextNode;
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public int numberOfSteps = 5;
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public int currentStep = 0;
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public int step
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{
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get { return currentStep; }
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set
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{
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currentStep = value;
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}
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}
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public SmallEnemy(Core core, ref List<SmallEnemy> swarm)
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public SmallEnemy(Core core, ref List<SmallEnemy> swarm)
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: base(core)
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: base(core)
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{
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{
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@@ -58,7 +70,7 @@ namespace DepthsBelow
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{
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{
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base.Update(gameTime);
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base.Update(gameTime);
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/*float elapsed = gameTime.ElapsedGameTime.Milliseconds / 1000.0f;
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float elapsed = gameTime.ElapsedGameTime.Milliseconds / 1000.0f;
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if (nextNode == null)
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if (nextNode == null)
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nextNode = GetComponent<PathFinder>().Next();
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nextNode = GetComponent<PathFinder>().Next();
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@@ -81,7 +93,18 @@ namespace DepthsBelow
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}
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}
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}
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}
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foreach (var soldier in core.Squad)
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{
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var pathFinder = soldier.GetComponent<PathFinder>();
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var position = nextNode.Position;
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if (soldier.Transform.Grid == position)
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{
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soldierCollisions.Add(soldier.Transform.Grid);
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GetComponent<PathFinder>().RecreatePath(soldierCollisions);
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nextNode = GetComponent<PathFinder>().Next();
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break;
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}
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}
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if (nextNode != null)
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if (nextNode != null)
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{
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{
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@@ -98,10 +121,22 @@ namespace DepthsBelow
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Transform.World.Y -= speed;
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Transform.World.Y -= speed;
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if (Transform.World == nodeWorldPos)
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if (Transform.World == nodeWorldPos)
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{
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if (currentStep < numberOfSteps)
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{
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currentStep++;
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//lastLastNode = lastNode;
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//lastNode = nextNode;
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nextNode = GetComponent<PathFinder>().Next();
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nextNode = GetComponent<PathFinder>().Next();
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}
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}
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else
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{
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GetComponent<PathFinder>().Stop();
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}
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}
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}
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}*/
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}
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}
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}
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}
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}
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}
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}
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@@ -25,10 +25,7 @@ namespace DepthsBelow
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public int step
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public int step
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{
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{
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get
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get { return currentStep; }
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{
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return currentStep;
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}
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set
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set
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{
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{
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currentStep = value;
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currentStep = value;
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