Enemy hunt closest soldier on enter

This commit is contained in:
Niklas Ulf Anders Cullberg
2012-10-09 19:01:14 +02:00
parent ff4e874d47
commit 29288df309
5 changed files with 268 additions and 211 deletions
+18
View File
@@ -21,6 +21,7 @@ namespace DepthsBelow
public Camera Camera;
public bool PlayerTurn = true;
public static MouseInput MouseInput;
public static KeyboardInput KeyboardInput;
public List<Soldier> Squad;
@@ -83,6 +84,9 @@ namespace DepthsBelow
MouseInput = new MouseInput(this);
MouseInput.LoadContent();
KeyboardInput = new KeyboardInput(this);
TestMonster.X = 12;
TestMonster.Y = 4;
}
/// <summary>
@@ -116,9 +120,23 @@ namespace DepthsBelow
foreach (var body in Swarm)
body.Update(gameTime);
TestMonster.Update(gameTime);
base.Update(gameTime);
}
public int FindDistance(Vector2 target, Vector2 start)
{
Vector2 combine = new Vector2(target.X - start.X, target.Y - start.Y);
int result = 0;
int firstRestult = (int)Math.Sqrt((int)combine.X^2 + (int)combine.Y^2);
result = (int)Vector2.Distance(target, start);
return result;
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
+43 -1
View File
@@ -13,6 +13,8 @@ namespace DepthsBelow
public class KeyboardInput
{
Core core;
bool Enter = false;
bool turn;
public KeyboardInput(Core core)
{
@@ -23,13 +25,53 @@ namespace DepthsBelow
{
KeyboardState ks = Keyboard.GetState();
if (ks.IsKeyDown(Keys.Enter))
if (ks.IsKeyUp(Keys.Enter) && Enter == true)
{
Enter = false;
}
if (ks.IsKeyDown(Keys.Enter) && Enter == false)
{
Enter = true;
if (core.PlayerTurn == false)
{
core.PlayerTurn = true;
foreach (var unit in core.Squad)
{
unit.step = 0;
}
}
else
{
core.PlayerTurn = false;
Point target = Point.Zero;
int distance = 7000;
foreach (var unit in core.Squad)
{
Vector2 soldier = new Vector2(unit.Transform.Grid.X, unit.Transform.Grid.Y);
Vector2 monster = new Vector2(core.TestMonster.Transform.Grid.X, core.TestMonster.Transform.Grid.Y);
int newDistance = core.FindDistance(soldier, monster);
if (newDistance < distance)
{
target = unit.Transform.Grid;
distance = newDistance;
}
}
core.TestMonster.GetComponent<Component.PathFinder>().Goal = target;
distance = 7000;
}
}
if (ks.IsKeyDown(Keys.A))
{
/*foreach (var unit in core.Swarm)
{
unit.X = 200;
unit.Y = 200;
}*/
core.TestMonster.X = 12;
core.TestMonster.Y = 4;
}
}
}
}
+5 -3
View File
@@ -49,7 +49,8 @@ namespace DepthsBelow
MouseState ms = Mouse.GetState();
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
KeyboardState ks = Keyboard.GetState();
if (core.PlayerTurn == true)
{
// Selection rectangle
if (ms.LeftButton == ButtonState.Pressed)
{
@@ -147,7 +148,8 @@ namespace DepthsBelow
}
else
{
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
*/
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
}*/
//Console.WriteLine(angle);
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
@@ -157,7 +159,7 @@ namespace DepthsBelow
{
checkingDirection = false;
}
}
// Grid highlighting
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
+2 -4
View File
@@ -58,7 +58,7 @@ namespace DepthsBelow
{
base.Update(gameTime);
/*float elapsed = gameTime.ElapsedGameTime.Milliseconds / 1000.0f;
float elapsed = gameTime.ElapsedGameTime.Milliseconds / 1000.0f;
if (nextNode == null)
nextNode = GetComponent<PathFinder>().Next();
@@ -81,8 +81,6 @@ namespace DepthsBelow
}
}
if (nextNode != null)
{
var nodeWorldPos = Grid.GridToWorld(nextNode.Position);
@@ -101,7 +99,7 @@ namespace DepthsBelow
nextNode = GetComponent<PathFinder>().Next();
}
}*/
}
}
}
}
+1 -4
View File
@@ -25,10 +25,7 @@ namespace DepthsBelow
public int step
{
get
{
return currentStep;
}
get { return currentStep; }
set
{
currentStep = value;