Monster som inte dyker upp förren runda X

This almost looks like a game now!
This commit is contained in:
Niklas Ulf Anders Cullberg
2012-10-31 12:00:55 +01:00
parent 1c7c8b600d
commit 3106c0ea63
6 changed files with 835 additions and 801 deletions
@@ -29,7 +29,7 @@
<object type="SquadStart" x="768" y="2720" width="32" height="32"/>
<object type="BossSpawn" x="832" y="2720" width="32" height="32"/>
<object type="Door" x="640" y="2656" width="32" height="64"/>
<object type="EnemySpawn" x="992" y="2304" width="32" height="32"/>
<object type="MonsterSpawn" x="992" y="2304" width="32" height="32"/>
<object type="EnemySpawn" x="1184" y="2144" width="32" height="32"/>
<object type="EnemySpawn" x="992" y="2688" width="32" height="32"/>
<object type="EnemySpawn" x="1088" y="2560" width="32" height="32"/>
@@ -59,6 +59,14 @@
<object type="EnemySpawn" x="3424" y="800" width="32" height="32"/>
<object type="EnemySpawn" x="3424" y="640" width="32" height="32"/>
<object type="EnemySpawn" x="2112" y="640" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="704" y="2624" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="736" y="2656" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="704" y="2720" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="800" y="2656" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="768" y="2720" width="32" height="32"/>
<object type="DelayedEnemySpawn" x="832" y="2720" width="32" height="32"/>
</objectgroup>
<layer name="Collision" width="256" height="256">
<data encoding="base64" compression="zlib">