Cave concept level
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@@ -62,7 +62,7 @@ namespace DepthsBelow
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// Create a new SpriteBatch, which can be used to draw textures.
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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spriteBatch = new SpriteBatch(GraphicsDevice);
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map = Content.Load<Map>("maps/test");
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map = Content.Load<Map>("maps/Cave.Level1");
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// TODO: use this.Content to load your game content here
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// TODO: use this.Content to load your game content here
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Soldier.LoadContent(this);
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Soldier.LoadContent(this);
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@@ -110,7 +110,7 @@ namespace DepthsBelow
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GraphicsDevice.Clear(Color.Black);
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GraphicsDevice.Clear(Color.Black);
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// Start drawing using the camera transform
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// Start drawing using the camera transform
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.Transform);
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, camera.Transform);
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// Draw the level
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// Draw the level
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map.Draw(spriteBatch);
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map.Draw(spriteBatch);
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@@ -84,6 +84,20 @@
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<Processor>TextureProcessor</Processor>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</Compile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\Cave.Level1.tmx">
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<Name>Cave.Level1</Name>
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<Processor>MapProcessor</Processor>
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<Importer>TmxImporter</Importer>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\tilesets\cave.png">
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<Name>cave</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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