BossPreperation
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@@ -17,6 +17,7 @@ namespace DepthsBelow.Component
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/// The texture to be rendered.
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/// </summary>
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public Texture2D Texture;
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public Texture2D AlternativeTexture;
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/// <summary>
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/// Color modifier.
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/// </summary>
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@@ -38,7 +39,14 @@ namespace DepthsBelow.Component
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public void Draw(SpriteBatch spriteBatch)
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{
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var transform = this.Parent.GetComponent<Transform>();
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spriteBatch.Draw(Texture, transform.World.Position + transform.World.Origin, null, Color, transform.World.Rotation, transform.World.Origin, Scale, SpriteEffects, 0);
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if (AlternativeTexture == null)
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{
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spriteBatch.Draw(Texture, transform.World.Position + transform.World.Origin, null, Color, transform.World.Rotation, transform.World.Origin, Scale, SpriteEffects, 0);
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}
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else
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{
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spriteBatch.Draw(AlternativeTexture, transform.World.Position + transform.World.Origin - new Vector2(Grid.TileSize, Grid.TileSize), null, Color, transform.World.Rotation, transform.World.Origin, Scale, SpriteEffects, 0);
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}
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}
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}
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}
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@@ -84,7 +84,15 @@ namespace DepthsBelow
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}
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if (mapObject.Type == "MonsterSpawn")
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{
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var enemy = new MonsterSpawn(ref core.Swarm);
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var enemy = new MonsterSpawn("Monster", ref core.Swarm);
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var mapObjectPos = new Vector2(mapObject.Bounds.X, mapObject.Bounds.Y - Grid.TileSize);
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var mapObjectGridPos = Grid.WorldToGrid(mapObjectPos);
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enemy.X = mapObjectGridPos.X;
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enemy.Y = mapObjectGridPos.Y;
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}
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if (mapObject.Type == "BossSpawn")
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{
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var enemy = new MonsterSpawn("BUB", ref core.Swarm);
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var mapObjectPos = new Vector2(mapObject.Bounds.X, mapObject.Bounds.Y - Grid.TileSize);
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var mapObjectGridPos = Grid.WorldToGrid(mapObjectPos);
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enemy.X = mapObjectGridPos.X;
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@@ -14,12 +14,15 @@ namespace DepthsBelow
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int wakingDistance = 7;
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int sleepingDistance = 6;
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string type;
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List<SmallEnemy> swarm;
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public MonsterSpawn(ref List<SmallEnemy> Swarm)
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public MonsterSpawn(string _type, ref List<SmallEnemy> Swarm)
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: base()
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{
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//this.entityManager = entityManager;
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type = _type;
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swarm = Swarm;
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}
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@@ -37,6 +40,10 @@ namespace DepthsBelow
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if (Vector2.Distance(distance1, distance2) < wakingDistance/* && Vector2.Distance(distance1, distance2) > sleepingDistance*/)
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{
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var enemy = new SmallEnemy(ref swarm);
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if (type == "BUB")
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{
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enemy.LoadBoss();
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}
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enemy.X = this.X;
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enemy.Y = this.Y;
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swarm.Add(enemy);
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@@ -86,6 +86,19 @@ namespace DepthsBelow
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Texture = GameServices.GetService<ContentManager>().Load<Texture2D>("images/Monster");
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}
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public void LoadBoss()
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{
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GetComponent<SpriteRenderer>().AlternativeTexture = GameServices.GetService<ContentManager>().Load<Texture2D>("images/Pineapple");
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var stat = new Component.Stat(this)
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{
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Life = 500,
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Defence = 15,
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Strength = 70,
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GetAim = 80,
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GetDodge = 5
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};
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}
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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