New tilesets, entities won't be drawn unless illuminated.
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@@ -47,11 +47,6 @@
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="maps\test.tmx">
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<Name>test</Name>
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<Importer>TmxImporter</Importer>
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<Processor>MapProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\TiledLib\TiledLib\TiledLib.csproj">
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@@ -63,13 +58,6 @@
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<Name>DepthsBelowContentPipeline</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\tilesets\aztek.jpg">
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<Name>aztek</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="images\soldier2.png">
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<Name>soldier2</Name>
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@@ -84,14 +72,6 @@
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\Cave.Level1.tmx">
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<Name>Cave.Level1</Name>
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<Processor>MapProcessor</Processor>
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<Importer>TmxImporter</Importer>
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<SubType>Designer</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\tilesets\cave.png">
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<Name>cave</Name>
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@@ -190,7 +170,6 @@
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<Processor>EffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Compile Include="images\lights\point.png">
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<Name>point</Name>
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@@ -203,6 +182,34 @@
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\tilesets\aztek.png">
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<Name>aztek</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\Aztek.Test.tmx">
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<Name>Aztek.Test</Name>
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<Importer>TmxImporter</Importer>
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<Processor>MapProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\Cave.Level1.tmx">
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<Name>Cave.Level1</Name>
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<Importer>TmxImporter</Importer>
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<Processor>MapProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="images\soldier3.png">
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<Name>soldier3</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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