New tilesets, entities won't be drawn unless illuminated.

This commit is contained in:
Simon Holmberg
2012-10-23 01:28:46 +02:00
parent cd913a8401
commit 5007e0b50e
9 changed files with 109 additions and 106 deletions
@@ -47,11 +47,6 @@
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="maps\test.tmx">
<Name>test</Name>
<Importer>TmxImporter</Importer>
<Processor>MapProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\TiledLib\TiledLib\TiledLib.csproj">
@@ -63,13 +58,6 @@
<Name>DepthsBelowContentPipeline</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\aztek.jpg">
<Name>aztek</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier2.png">
<Name>soldier2</Name>
@@ -84,14 +72,6 @@
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\Cave.Level1.tmx">
<Name>Cave.Level1</Name>
<Processor>MapProcessor</Processor>
<Importer>TmxImporter</Importer>
<SubType>Designer</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\cave.png">
<Name>cave</Name>
@@ -190,7 +170,6 @@
<Processor>EffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="images\lights\point.png">
<Name>point</Name>
@@ -203,6 +182,34 @@
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\tilesets\aztek.png">
<Name>aztek</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\Aztek.Test.tmx">
<Name>Aztek.Test</Name>
<Importer>TmxImporter</Importer>
<Processor>MapProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="maps\Cave.Level1.tmx">
<Name>Cave.Level1</Name>
<Importer>TmxImporter</Importer>
<Processor>MapProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier3.png">
<Name>soldier3</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.