Monster test spawn added to map

This commit is contained in:
Simon Holmberg
2012-10-22 02:30:07 +02:00
parent 35bcd8d9cc
commit 5f44eb257b
2 changed files with 25 additions and 19 deletions
+23 -18
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
@@ -10,7 +11,7 @@ namespace DepthsBelow
{
//EntityManager entityManager;
int wakingDistance = 13;
int wakingDistance = 6;
List<SmallEnemy> swarm;
@@ -21,24 +22,28 @@ namespace DepthsBelow
swarm = Swarm;
}
public void Update(GameTime gameTime)
public override void Update(GameTime gameTime)
{
foreach (var entity in entityManager.Entities)
{
if (entity is Soldier)
{
Vector2 distance1 = new Vector2(this.GetComponent<Component.Transform>().Grid.Position.X, this.GetComponent<Component.Transform>().Grid.Position.Y);
Vector2 distance2 = new Vector2(entity.GetComponent<Component.Transform>().Grid.Position.X, entity.GetComponent<Component.Transform>().Grid.Position.Y);
if (Vector2.Distance(distance1, distance2) > wakingDistance)
{
var enemy = new SmallEnemy(entityManager, ref swarm);
enemy.X = this.X;
enemy.Y = this.Y;
entityManager.Add(enemy);
swarm.Add(enemy);
}
}
}
for (int index = 0; index < entityManager.Entities.Count; index++)
{
var entity = entityManager.Entities[index];
if (entity is Soldier)
{
Vector2 distance1 = new Vector2(this.GetComponent<Component.Transform>().Grid.Position.X,
this.GetComponent<Component.Transform>().Grid.Position.Y);
Vector2 distance2 = new Vector2(entity.GetComponent<Component.Transform>().Grid.Position.X,
entity.GetComponent<Component.Transform>().Grid.Position.Y);
if (Vector2.Distance(distance1, distance2) < wakingDistance)
{
var enemy = new SmallEnemy(entityManager, ref swarm);
enemy.X = this.X;
enemy.Y = this.Y;
swarm.Add(enemy);
this.Remove();
break;
}
}
}
}
}
}