Oh my god

This commit is contained in:
2012-09-19 16:13:10 +02:00
3 changed files with 175 additions and 176 deletions
@@ -14,14 +14,14 @@ namespace DepthsBelow
/// <summary> /// <summary>
/// This is the main type for your game /// This is the main type for your game
/// </summary> /// </summary>
public class Game1 : Microsoft.Xna.Framework.Game public class Core : Microsoft.Xna.Framework.Game
{ {
GraphicsDeviceManager graphics; GraphicsDeviceManager graphics;
SpriteBatch spriteBatch; SpriteBatch spriteBatch;
Soldier soldier; Soldier soldier;
public Game1() public Core()
{ {
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";
@@ -30,7 +30,6 @@ namespace DepthsBelow
graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferHeight = 720;
graphics.IsFullScreen = true; graphics.IsFullScreen = true;
this.IsMouseVisible = true; this.IsMouseVisible = true;
} }
+1 -1
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@@ -10,7 +10,7 @@ namespace DepthsBelow
/// </summary> /// </summary>
static void Main(string[] args) static void Main(string[] args)
{ {
using (Game1 game = new Game1()) using (Core game = new Core())
{ {
game.Run(); game.Run();
} }
+3 -3
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@@ -12,18 +12,18 @@ namespace DepthsBelow
{ {
class Soldier : Entity class Soldier : Entity
{ {
Game1 game; Core game;
static Texture2D Texture; static Texture2D Texture;
// Components // Components
TransformComponent transform; TransformComponent transform;
static public void LoadContent(Game1 game) static public void LoadContent(Core game)
{ {
Texture = game.Content.Load<Texture2D>("images/soldier"); Texture = game.Content.Load<Texture2D>("images/soldier");
} }
public Soldier(Game1 game) public Soldier(Core game)
{ {
if (Texture == null) if (Texture == null)
LoadContent(game); LoadContent(game);