diff --git a/DepthsBelow.sln b/DepthsBelow.sln new file mode 100644 index 0000000..68093ea --- /dev/null +++ b/DepthsBelow.sln @@ -0,0 +1,24 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepthsBelow", "DepthsBelow\DepthsBelow\DepthsBelow.csproj", "{94683C5B-052D-4143-96D8-35C67E831000}" +EndProject +Project("{96E2B04D-8817-42C6-938A-82C39BA4D311}") = "DepthsBelowContent", "DepthsBelow\DepthsBelowContent\DepthsBelowContent.contentproj", "{433A77A2-DE52-4875-A4EF-232CF59C2DD3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x86 = Debug|x86 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {94683C5B-052D-4143-96D8-35C67E831000}.Debug|x86.ActiveCfg = Debug|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Debug|x86.Build.0 = Debug|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Release|x86.ActiveCfg = Release|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Release|x86.Build.0 = Release|x86 + {433A77A2-DE52-4875-A4EF-232CF59C2DD3}.Debug|x86.ActiveCfg = Debug|x86 + {433A77A2-DE52-4875-A4EF-232CF59C2DD3}.Release|x86.ActiveCfg = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/DepthsBelow.suo b/DepthsBelow.suo new file mode 100644 index 0000000..ef829c5 Binary files /dev/null and b/DepthsBelow.suo differ diff --git a/DepthsBelow/DepthsBelow/DepthsBelow.csproj b/DepthsBelow/DepthsBelow/DepthsBelow.csproj new file mode 100644 index 0000000..11d7e54 --- /dev/null +++ b/DepthsBelow/DepthsBelow/DepthsBelow.csproj @@ -0,0 +1,161 @@ + + + + {94683C5B-052D-4143-96D8-35C67E831000} + {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + WinExe + Properties + DepthsBelow + DepthsBelow + v4.0 + Client + v4.0 + Windows + HiDef + faa0577e-a03e-43cf-89c7-0a03f4c22717 + Game + Game.ico + GameThumbnail.png + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + true + full + false + bin\x86\Debug + DEBUG;TRACE;WINDOWS + prompt + 4 + true + false + x86 + false + + + pdbonly + true + bin\x86\Release + TRACE;WINDOWS + prompt + 4 + true + false + x86 + true + + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + False + + + + + + + + + + + + + + DepthsBelowContent + Content + + + + + False + Microsoft .NET Framework 4 Client Profile %28x86 and x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + False + Microsoft XNA Framework Redistributable 4.0 + true + + + + + + \ No newline at end of file diff --git a/DepthsBelow/DepthsBelow/DepthsBelow.csproj.user b/DepthsBelow/DepthsBelow/DepthsBelow.csproj.user new file mode 100644 index 0000000..e98b7a3 --- /dev/null +++ b/DepthsBelow/DepthsBelow/DepthsBelow.csproj.user @@ -0,0 +1,13 @@ + + + + + + + + + + en-US + false + + \ No newline at end of file diff --git a/DepthsBelow/DepthsBelow/Game.ico b/DepthsBelow/DepthsBelow/Game.ico new file mode 100644 index 0000000..8cff41e Binary files /dev/null and b/DepthsBelow/DepthsBelow/Game.ico differ diff --git a/DepthsBelow/DepthsBelow/Game1.cs b/DepthsBelow/DepthsBelow/Game1.cs new file mode 100644 index 0000000..a85c33c --- /dev/null +++ b/DepthsBelow/DepthsBelow/Game1.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Audio; +using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.GamerServices; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using Microsoft.Xna.Framework.Media; + +namespace DepthsBelow +{ + /// + /// This is the main type for your game + /// + public class Game1 : Microsoft.Xna.Framework.Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public Game1() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + } + + /// + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// + protected override void Initialize() + { + // TODO: Add your initialization logic here + + base.Initialize(); + } + + /// + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + /// + /// UnloadContent will be called once per game and is the place to unload + /// all content. + /// + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// + /// Provides a snapshot of timing values. + protected override void Update(GameTime gameTime) + { + // Allows the game to exit + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) + this.Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// + /// This is called when the game should draw itself. + /// + /// Provides a snapshot of timing values. + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } + } +} diff --git a/DepthsBelow/DepthsBelow/GameThumbnail.png b/DepthsBelow/DepthsBelow/GameThumbnail.png new file mode 100644 index 0000000..462311a Binary files /dev/null and b/DepthsBelow/DepthsBelow/GameThumbnail.png differ diff --git a/DepthsBelow/DepthsBelow/Program.cs b/DepthsBelow/DepthsBelow/Program.cs new file mode 100644 index 0000000..67936fc --- /dev/null +++ b/DepthsBelow/DepthsBelow/Program.cs @@ -0,0 +1,21 @@ +using System; + +namespace DepthsBelow +{ +#if WINDOWS || XBOX + static class Program + { + /// + /// The main entry point for the application. + /// + static void Main(string[] args) + { + using (Game1 game = new Game1()) + { + game.Run(); + } + } + } +#endif +} + diff --git a/DepthsBelow/DepthsBelow/Properties/AssemblyInfo.cs b/DepthsBelow/DepthsBelow/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..22a03e6 --- /dev/null +++ b/DepthsBelow/DepthsBelow/Properties/AssemblyInfo.cs @@ -0,0 +1,34 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("DepthsBelow")] +[assembly: AssemblyProduct("DepthsBelow")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyCopyright("Copyright © Microsoft 2012")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. Only Windows +// assemblies support COM. +[assembly: ComVisible(false)] + +// On Windows, the following GUID is for the ID of the typelib if this +// project is exposed to COM. On other platforms, it unique identifies the +// title storage container when deploying this assembly to the device. +[assembly: Guid("09f6b7d9-e747-41b1-a6a4-b3f978d6bed6")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] diff --git a/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj b/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj new file mode 100644 index 0000000..171ea38 --- /dev/null +++ b/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj @@ -0,0 +1,52 @@ + + + + {433A77A2-DE52-4875-A4EF-232CF59C2DD3} + {96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + Library + Properties + v4.0 + v4.0 + bin\$(Platform)\$(Configuration) + Content + + + x86 + + + x86 + + + DepthsBelowContent + + + + False + + + False + + + False + + + False + + + False + + + False + + + + + \ No newline at end of file