From 6dffd04627b4c45fb343b50955f3a096972fd814 Mon Sep 17 00:00:00 2001 From: Simon Holmberg Date: Wed, 19 Sep 2012 11:00:25 +0200 Subject: [PATCH] NEW PROJECT --- DepthsBelow.sln | 24 +++ DepthsBelow.suo | Bin 0 -> 9728 bytes DepthsBelow/DepthsBelow/DepthsBelow.csproj | 161 ++++++++++++++++++ .../DepthsBelow/DepthsBelow.csproj.user | 13 ++ DepthsBelow/DepthsBelow/Game.ico | Bin 0 -> 4286 bytes DepthsBelow/DepthsBelow/Game1.cs | 91 ++++++++++ DepthsBelow/DepthsBelow/GameThumbnail.png | Bin 0 -> 5734 bytes DepthsBelow/DepthsBelow/Program.cs | 21 +++ .../DepthsBelow/Properties/AssemblyInfo.cs | 34 ++++ .../DepthsBelowContent.contentproj | 52 ++++++ 10 files changed, 396 insertions(+) create mode 100644 DepthsBelow.sln create mode 100644 DepthsBelow.suo create mode 100644 DepthsBelow/DepthsBelow/DepthsBelow.csproj create mode 100644 DepthsBelow/DepthsBelow/DepthsBelow.csproj.user create mode 100644 DepthsBelow/DepthsBelow/Game.ico create mode 100644 DepthsBelow/DepthsBelow/Game1.cs create mode 100644 DepthsBelow/DepthsBelow/GameThumbnail.png create mode 100644 DepthsBelow/DepthsBelow/Program.cs create mode 100644 DepthsBelow/DepthsBelow/Properties/AssemblyInfo.cs create mode 100644 DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj diff --git a/DepthsBelow.sln b/DepthsBelow.sln new file mode 100644 index 0000000..68093ea --- /dev/null +++ b/DepthsBelow.sln @@ -0,0 +1,24 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepthsBelow", "DepthsBelow\DepthsBelow\DepthsBelow.csproj", "{94683C5B-052D-4143-96D8-35C67E831000}" +EndProject +Project("{96E2B04D-8817-42C6-938A-82C39BA4D311}") = "DepthsBelowContent", "DepthsBelow\DepthsBelowContent\DepthsBelowContent.contentproj", "{433A77A2-DE52-4875-A4EF-232CF59C2DD3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x86 = Debug|x86 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {94683C5B-052D-4143-96D8-35C67E831000}.Debug|x86.ActiveCfg = Debug|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Debug|x86.Build.0 = Debug|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Release|x86.ActiveCfg = Release|x86 + {94683C5B-052D-4143-96D8-35C67E831000}.Release|x86.Build.0 = Release|x86 + {433A77A2-DE52-4875-A4EF-232CF59C2DD3}.Debug|x86.ActiveCfg = Debug|x86 + {433A77A2-DE52-4875-A4EF-232CF59C2DD3}.Release|x86.ActiveCfg = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/DepthsBelow.suo b/DepthsBelow.suo new file mode 100644 index 0000000000000000000000000000000000000000..ef829c5afdcd27f738d80377d4eba99bbd5141f7 GIT binary patch literal 9728 zcmeHMO^h2w7OsH|AqoGm;dg^cLI|6&*N%V2Ga-Q8_K+1bWHvKQB4M$#?Y5^A$31el zNuo?vEA52~oKQdl4xn)0M@T{9uzLaydqF5j2niv9*ee&{fH;xa@2l>bX*>RD&kU;s zQP%6KuCA*0>b+O*y?Xxa!p+~le*Uiiinj8wxLRCX+9a;=^$(#7Y+h+fTfEOk71S#8qpX>4L2E|V~4ST{;=a(|!8r%nM0M9>Z}fFvLV;QX{#kE7lPcnGlH>wCnjGpMs(n{)ht*WY|O zy6LUm`ggBoUwD6Me#h4zyaHAXRDRH?A!{g9UUHc=%XL)Dr|0aPQEXPH8-{Jv9o;dl z`m|m;rdN%T(45h*@xDJ6jmY0fNNd)dX2aNDH=0gEuZ@JJo5h-0dfYfQYaKJ{`-{De9515jJju;lNisSG{b+mG*OQMN)T4o1!x*#6IcSjsRZ&8jgV8tCVk8fFws$s?n^!G2cx$9B5 z&OZP-xewQ?R^d~0P#qEzptc6OY_xa7!=_;)9|V0<7;j()O;N>!4eb2sp-ST!hq#<68@v3C57Kj?cY zO;gIhcLcBt__-J2X6Zy@dmrOz<^S99Q&M$MHv`;F@SR9Z4~n1h$`dp{C?+s4 z0^UUn&}Rd;4vh(c4hQYBh33rR#1!OQ2emCJrM|xa7*q$>Mg#S= z1}(3EniWda`{hHCOXualBWhR)JfmC<@NBKcQ>B(=*3#FqP@k8fKHvL&-Ynh(sYBwE zq1<>BztdxhR64FDv*BoRZ!VmOCF0?+R4yHkC$-dQJ{^xmqtP>qIb*?@x3fmgI#KA- zj+E?$hIMqYG+t=h2m}h|ajRY^Tczf4gfw=cYC7}HVxcToD$13*wX6DZBZl=B7f)wW z+Grw?Nr$8PL?)b=&{E-aI+Y1WQ;EIlcr=+vjV8_v33(^r-pxn*>IV z5muqrlZCWD((rkYo`b!QjIq_YcKbI4dgym~4?XPJLi*BfR(Qn2Pn#Ol{@sbOvmOEM z_&fU_KP8HCw@v^*??jAYg5tj$W0n1x-{~}P@=n^z6GlD$^WGN}|2-J{j%Og+V=F&?br;Xcm_)~{OG^Y< zNZvr`(}Uvo@1K5_mQd}{<#PqQuA-OmllpQgZuUU`BwpfX={%~n_W`_q>jl3DamJ1! z4r8p=F5@}GY5mG}@LvYg7#I})D8|lt3tw@TE!W4MU0Ig8UA%XQp-!H&eb~x7^Dk4- z)SA>&Mr%4Wi7^|qN^WkASr1p;_Q@Q{X)%U61?`GM=aRUwgb~vvkw?j)l|Yo2z?U#a zrO=Z`D~_)k-bRt1<1EI3{GCBGScY|O#d}aj&wi|oI9tak+Fa|#vDeDH&wA3fPiA}8 zbH#`_1PjcY6tjkgSoH2v5k#L^X)Abh%3=iX7b{$6_Gx|TSn*pyX<&Bjw3KXIWFW~= zJoiGjImncZjp`C<2XlUo~iwBlG^KI*kbuAL0Ua!~g2bTcz zs2S(MR2<54&_l>P_!5BX(~2C9~)Gj}Dyw>g@}+zIph@N%7gge?0Qs z_J8Hy9si>A^3Nxkaz&XD>B?;%U;KF6}2#-SNSme+>!o9QMTQNmHH) z=CS?RlQKMPd-kL%ql$UVVD_X8Ua0Iz5p9({8MI&hJ9+l9pr_OlvGJDG>8^sl%}+fv z|6+Jp%bfi(`Jcc4lUa3l>>DS>wL{-D51jjc$H-5whCgqAmjgRII<41XnC#NPZQ3$h z-un&M^7bgC+f28g|9>$5Pd^ki{_w|N$`3FOUXYS!{-@!23&y*>3-R;+2L9I&6#p2; 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+using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Audio; +using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.GamerServices; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using Microsoft.Xna.Framework.Media; + +namespace DepthsBelow +{ + /// + /// This is the main type for your game + /// + public class Game1 : Microsoft.Xna.Framework.Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public Game1() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + } + + /// + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// + protected override void Initialize() + { + // TODO: Add your initialization logic here + + base.Initialize(); + } + + /// + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + /// + /// UnloadContent will be called once per game and is the place to unload + /// all content. + /// + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// + /// Provides a snapshot of timing values. + protected override void Update(GameTime gameTime) + { + // Allows the game to exit + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) + this.Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// + /// This is called when the game should draw itself. + /// + /// Provides a snapshot of timing values. + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } + } +} diff --git a/DepthsBelow/DepthsBelow/GameThumbnail.png b/DepthsBelow/DepthsBelow/GameThumbnail.png new file mode 100644 index 0000000000000000000000000000000000000000..462311aba2cd09de3992129ca43564755249ef09 GIT binary patch literal 5734 zcmV-s7MbaZP)00009a7bBm000XU z000XU0RWnu7ytkYO=&|zP*7-ZbZ>KLZ*U+5Lu!Sk^o_Z5E4Meg@_7P6crJiNL9pw)e1;Xm069{HJUZAPk55R%$-RIA z6-eL&AQ0xu!e<4=008gy@A0LT~suv4>S3ILP<0Bm`DLLvaF4FK%)Nj?Pt*r}7;7Xa9z9H|HZjR63e zC`Tj$K)V27Re@400>HumpsYY5E(E}?0f1SyGDiY{y#)Yvj#!WnKwtoXnL;eg03bL5 z07D)V%>y7z1E4U{zu>7~aD})?0RX_umCct+(lZpemCzb@^6=o|A>zVpu|i=NDG+7} zl4`aK{0#b-!z=TL9Wt0BGO&T{GJWpjryhdijfaIQ&2!o}p04JRKYg3k&Tf zVxhe-O!X z{f;To;xw^bEES6JSc$k$B2CA6xl)ltA<32E66t?3@gJ7`36pmX0IY^jz)rRYwaaY4 ze(nJRiw;=Qb^t(r^DT@T3y}a2XEZW-_W%Hszxj_qD**t_m!#tW0KDiJT&R>6OvVTR z07RgHDzHHZ48atvzz&?j9lXF70$~P3Knx_nJP<+#`N z#-MZ2bTkiLfR>_b(HgWKJ%F~Nr_oF3b#wrIijHG|(J>BYjM-sajE6;FiC7vY#};Gd zST$CUHDeuEH+B^pz@B062qXfFfD`NpUW5?BY=V%GM_5c)L#QR}BeW8_2v-S%gfYS= zB9o|3v?Y2H`NVi)In3rTB8+ej^> zQ=~r95NVuDChL%G$=>7$vVg20myx%S50Foi`^m%Pw-h?Xh~i8Mq9jtJloCocWk2Nv zrJpiFnV_ms&8eQ$2&#xWpIS+6pmtC%Q-`S&GF4Q#^mhymh7E(qNMa}%YZ-ePrx>>xFPTiH1=E+A$W$=bG8>s^ zm=Bn5Rah$aDtr}@$`X}2l~$F0mFKEdRdZE8)p@E5RI61Ft6o-prbbn>P~)iy)E2AN zsU20jsWz_8Qg>31P|s0cqrPALg8E|(vWA65poU1JRAaZs8I2(p#xiB`SVGovRs-uS zYnV-9TeA7=Om+qP8+I>yOjAR1s%ETak!GFdam@h^# z)@rS0t$wXH+Irf)+G6c;?H29p+V6F6oj{!|o%K3xI`?%6x;DB|x`n#ibhIR?(H}Q3Gzd138Ei2)WAMz7W9Vy`X}HnwgyEn!VS)>mv$8&{hQn>w4zwy3R}t;BYlZQm5)6pty=DfLrs+A-|>>;~;Q z_F?uV_HFjh9n2gO9o9Q^JA86v({H5aB!kjoO6 zc9$1ZZKsN-Zl8L~mE{`ly3)1N^`o1+o7}D0ZPeY&J;i;i`%NyJ8_8Y6J?}yE@b_5a zam?eLr<8@mESk|3$_SkmS{wQ>%qC18))9_|&j{ZT zes8AvOzF(F2#DZEY>2oYX&IRp`F#{ADl)1r>QS^)ba8a|EY_^#S^HO&t^Rgqwv=MZThqqEWH8 zxJo>d=ABlR_Bh=;eM9Tw|Ih34~oTE|= zX_mAr*D$vzw@+p(E0Yc6dFE}(8oqt`+R{gE3x4zjX+Sb3_cYE^= zgB=w+-tUy`ytONMS8KgRef4hA?t0j zufM;t32jm~jUGrkaOInTZ`zyfns>EuS}G30LFK_G-==(f<51|K&cocp&EJ`SxAh3? 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Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("DepthsBelow")] +[assembly: AssemblyProduct("DepthsBelow")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyCopyright("Copyright © Microsoft 2012")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. Only Windows +// assemblies support COM. +[assembly: ComVisible(false)] + +// On Windows, the following GUID is for the ID of the typelib if this +// project is exposed to COM. On other platforms, it unique identifies the +// title storage container when deploying this assembly to the device. +[assembly: Guid("09f6b7d9-e747-41b1-a6a4-b3f978d6bed6")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] diff --git a/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj b/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj new file mode 100644 index 0000000..171ea38 --- /dev/null +++ b/DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj @@ -0,0 +1,52 @@ + + + + {433A77A2-DE52-4875-A4EF-232CF59C2DD3} + {96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + Library + Properties + v4.0 + v4.0 + bin\$(Platform)\$(Configuration) + Content + + + x86 + + + x86 + + + DepthsBelowContent + + + + False + + + False + + + False + + + False + + + False + + + False + + + + + \ No newline at end of file