Panic works. Variable brightness. Brighter lights. Updated tileset.

This commit is contained in:
2012-10-23 16:40:19 +02:00
parent 5007e0b50e
commit 723215294b
13 changed files with 93 additions and 25 deletions
@@ -210,6 +210,20 @@
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\soldier5.png">
<Name>soldier5</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="images\lights\spot_wide.png">
<Name>spot_wide</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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@@ -111,11 +111,12 @@
</data>
</layer>
<objectgroup name="Object Layer 1" width="100" height="100">
<object name="Start1" type="SquadStart" gid="2" x="384" y="352"/>
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<object name="Start1" type="SquadStart" gid="2" x="480" y="384"/>
<object name="Start1" type="SquadStart" gid="2" x="544" y="384"/>
<object name="Monster1" type="MonsterSpawn" x="544" y="480"/>
<object name="Start1" type="SquadStart" gid="2" x="608" y="352"/>
</objectgroup>
<layer name="Collision" width="100" height="100">
<data encoding="csv">
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