Panic works. Variable brightness. Brighter lights. Updated tileset.
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@@ -210,6 +210,20 @@
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="images\soldier5.png">
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<Name>soldier5</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="images\lights\spot_wide.png">
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<Name>spot_wide</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -111,11 +111,12 @@
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</data>
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</layer>
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<objectgroup name="Object Layer 1" width="100" height="100">
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<object name="Start1" type="SquadStart" gid="2" x="384" y="352"/>
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<object name="Start1" type="SquadStart" gid="2" x="416" y="352"/>
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<object name="Start1" type="SquadStart" gid="2" x="384" y="384"/>
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<object name="Start1" type="SquadStart" gid="2" x="416" y="384"/>
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<object name="Start1" type="SquadStart" gid="2" x="480" y="320"/>
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<object name="Start1" type="SquadStart" gid="2" x="544" y="320"/>
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<object name="Start1" type="SquadStart" gid="2" x="480" y="384"/>
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<object name="Start1" type="SquadStart" gid="2" x="544" y="384"/>
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<object name="Monster1" type="MonsterSpawn" x="544" y="480"/>
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<object name="Start1" type="SquadStart" gid="2" x="608" y="352"/>
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</objectgroup>
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<layer name="Collision" width="100" height="100">
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<data encoding="csv">
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