AP fixed
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@@ -232,15 +232,25 @@ namespace DepthsBelow
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}
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else
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{
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if (soldier.AP >= soldier.GetComponent<Component.PathFinder>().Length)
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{
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Console.WriteLine("before " + soldier.AP);
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soldier.GetComponent<Component.PathFinder>().Goal = point;
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soldier.AP -= soldier.GetComponent<Component.PathFinder>().Length;
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var length = soldier.GetComponent<Component.PathFinder>().Length - 1;
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Console.WriteLine(x + " " + y);
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Console.WriteLine(soldier.GetComponent<Component.PathFinder>().Goal.X + " " +
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soldier.GetComponent<Component.PathFinder>().Goal.Y);
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if (soldier.GetComponent<Component.PathFinder>().IsMoving == true)
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{
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if (soldier.AP >= length)
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{
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soldier.AP -= length;
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Console.WriteLine("then " + soldier.AP);
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}
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else
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{
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soldier.GetComponent<Component.PathFinder>().Stop();
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}
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}
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}
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}
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