Fake lights! Yay!

This commit is contained in:
Simon Holmberg
2012-10-22 02:10:19 +02:00
parent dca73efe29
commit 89376478b0
9 changed files with 193 additions and 20 deletions
@@ -183,6 +183,26 @@
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="shaders\LightEffect.fx">
<Name>LightEffect</Name>
<Importer>EffectImporter</Importer>
<Processor>EffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="images\lights\point.png">
<Name>point</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="images\lights\spot.png">
<Name>spot</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.