Frame field "Layer" controls render order and prevents event bubbling.

Reworked GUI events.
This commit is contained in:
Simon Holmberg
2012-10-19 23:27:51 +02:00
parent 0c923357b4
commit 9d92736932
15 changed files with 533 additions and 16 deletions
+5 -2
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@@ -27,7 +27,8 @@ namespace DepthsBelow
public EntityManager EntityManager;
public TurnManager TurnManager;
public Camera Camera;
public Camera Camera;
public Interface Interface;
public static MouseInput MouseInput;
public static KeyboardInput KeyboardInput;
@@ -71,7 +72,9 @@ namespace DepthsBelow
EntityManager = new EntityManager();
TurnManager = new TurnManager(new string[] { "Player", "Computer" });
Camera = new Camera(this);
Camera = new Camera(this);
Interface = new Interface(this);
Squad = new List<Soldier>();
Swarm = new List<SmallEnemy>();
Volley = new List<Shot>();
+4 -4
View File
@@ -14,12 +14,12 @@ namespace DepthsBelow.GUI
/// </summary>
public class Button : Frame
{
public delegate void OnClickHandler(Point pos);
//public delegate void OnClickHandler(Point pos);
/// <summary>
/// Handler of OnClick events.
/// </summary>
public OnClickHandler OnClick;
//public OnClickHandler OnClick;
private MouseState lastMouseState;
@@ -39,7 +39,7 @@ namespace DepthsBelow.GUI
{
base.Update(gameTime);
MouseState ms = Mouse.GetState();
/*MouseState ms = Mouse.GetState();
if (ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
{
@@ -58,7 +58,7 @@ namespace DepthsBelow.GUI
}
}
lastMouseState = ms;
lastMouseState = ms;*/
}
}
}
+112 -2
View File
@@ -5,6 +5,7 @@ using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace DepthsBelow.GUI
{
@@ -46,6 +47,34 @@ namespace DepthsBelow.GUI
get { return this.Rectangle.Y; }
set { this.Rectangle.Y = value; }
}
/// <summary>
/// The x-coordinate of the left side of the frame.
/// </summary>
public int Left
{
get { return this.Rectangle.Left; }
}
/// <summary>
/// The y-coordinate of the top side of the frame.
/// </summary>
public int Top
{
get { return this.Rectangle.Top; }
}
/// <summary>
/// The x-coordinate of the right side of the frame.
/// </summary>
public int Right
{
get { return this.Rectangle.Right; }
}
/// <summary>
/// The y-coordinate of the bottom side of the frame.
/// </summary>
public int Bottom
{
get { return this.Rectangle.Bottom; }
}
/// <summary>
/// Rectangle of the frame.
@@ -77,6 +106,23 @@ namespace DepthsBelow.GUI
/// </summary>
public bool Visible = true;
/// <summary>
/// The layer of the frame.
/// Bigger number means closer to the screen.
/// </summary>
public int Layer = 0;
/// <summary>
/// Gets the sum of this frame and all parent layers.
/// </summary>
public int LayerSum
{
get { return (Parent != null) ? this.Layer + Parent.LayerSum : this.Layer; }
}
/// <summary>
/// The unique identifier of the frame.
/// </summary>
public int UID { get; private set; }
/// <summary>
/// Potential parent frame.
/// </summary>
@@ -84,7 +130,46 @@ namespace DepthsBelow.GUI
/// <summary>
/// Potential children frames.
/// </summary>
public List<Frame> Children;
public List<Frame> Children;
#region Events
/// <summary>
/// Occurs when the frame is clicked inside it's bounding rectangle.
/// </summary>
public event OnClickHandler OnClick;
/// <summary>
/// <see cref="OnClickHandler" /> event arguments.
/// </summary>
public class OnClickArgs : EventArgs
{
/// <summary>
/// The position of the click relative to the frame position.
/// </summary>
public Point Position;
/// <summary>
/// The time of the click, since the start of the program.
/// </summary>
public TimeSpan Time;
}
/// <summary>
/// Handler for click events.
/// </summary>
/// <param name="frame">The clicked frame.</param>
/// <param name="e">The <see cref="OnClickArgs" /> instance containing the event data.</param>
public delegate void OnClickHandler(Frame frame, OnClickArgs e);
/// <summary>
/// Raise an <see cref="OnClick" /> event on the frame.
/// </summary>
/// <param name="e">The <see cref="OnClickArgs" /> instance containing the event data.</param>
public void Click(OnClickArgs e)
{
if (OnClick != null)
OnClick(this, e);
}
#endregion
private MouseState lastMouseState;
/// <summary>
/// Create a blank frame.
@@ -97,7 +182,7 @@ namespace DepthsBelow.GUI
this.Children = new List<Frame>();
GUIManager.Add(this);
UID = GUIManager.Add(this);
}
/// <summary>
@@ -153,6 +238,31 @@ namespace DepthsBelow.GUI
public virtual void Update(GameTime gameTime)
{
/*MouseState ms = Mouse.GetState();
if (ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
{
// HACK: This should be handled globally somewhere else to prevent event bubbling
if (
ms.X >= AbsoluteRectangle.Left
&& ms.X < AbsoluteRectangle.Right
&& ms.Y >= AbsoluteRectangle.Top
&& ms.Y < AbsoluteRectangle.Bottom)
{
if (OnClick != null)
{
var args = new OnClickArgs()
{
Position = new Point(ms.X - AbsoluteRectangle.X, ms.Y - AbsoluteRectangle.Y),
Time = gameTime.TotalGameTime
};
OnClick(this, args);
}
}
}
lastMouseState = ms;*/
foreach (var child in Children)
child.Update(gameTime);
}
+77 -3
View File
@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -10,11 +11,13 @@ namespace DepthsBelow
{
static class GUIManager
{
public static List<Frame> Frames = new List<Frame>();
public static List<Frame> Frames = new List<Frame>();
private static int uidIndex = 0;
public static void Add(Frame frame)
public static int Add(Frame frame)
{
Frames.Add(frame);
return uidIndex++;
}
public static void Remove(Frame frame)
@@ -22,6 +25,47 @@ namespace DepthsBelow
Frames.Remove(frame);
}
public static void Click(Point position, TimeSpan time)
{
var clickRectangle = new Rectangle(position.X, position.Y, 1, 1);
var intersections = new List<Frame>();
foreach (var frame in Frames)
{
if (clickRectangle.Intersects(frame.AbsoluteRectangle))
intersections.Add(frame);
}
var topFrame = GetTopFrame(intersections);
if (topFrame != null)
{
var e = new Frame.OnClickArgs()
{
Position = position,
Time = time
};
topFrame.Click(e);
}
}
/// <summary>
/// Gets the top frame in the frame stack.
/// </summary>
/// <param name="frames">A list of frames to check.</param>
/// <returns>Returns the topmost frame.</returns>
private static Frame GetTopFrame(List<Frame> frames)
{
if (frames.Count == 0)
return null;
if (frames.Count == 1)
return frames.First();
return frames.OrderByDescending(f => f, new FrameSort()).First();
}
public static void Update(GameTime gameTime)
{
foreach (var frame in Frames)
@@ -30,8 +74,38 @@ namespace DepthsBelow
public static void Draw(SpriteBatch spriteBatch)
{
foreach (var frame in Frames)
foreach (var frame in Frames.OrderBy(f => f, new FrameSort()))
frame.Draw(spriteBatch);
}
/// <summary>
/// Sort frames based on layer, using UID as tie breaker.
/// </summary>
private class FrameSort : IComparer<Frame>
{
public int Compare(Frame a, Frame b)
{
var aLayerSum = a.LayerSum;
var bLayerSum = b.LayerSum;
// Compare the layer sum
if (aLayerSum > bLayerSum)
return 1;
if (aLayerSum < bLayerSum)
return -1;
// If the result is indecisive, pick the frame with the biggest UID
if (aLayerSum == bLayerSum)
{
if (a.UID > b.UID)
return 1;
if (a.UID < b.UID)
return -1;
}
return 0;
}
}
}
}
+122 -1
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@@ -2,13 +2,14 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DepthsBelow.GUI;
using Microsoft.Xna.Framework;
using System.Diagnostics;
using Microsoft.Xna.Framework.Graphics;
namespace DepthsBelow
{
class Interface
public class Interface
{
Core core;
@@ -36,6 +37,126 @@ namespace DepthsBelow
var text = new GUI.Text(frame);
text.SetFont("Arial");
text.Value = "Hello world!";*/
// Create some unit frames
/*var panicFrame = CreatePanicFrame();
var unit1 = CreateUnitFrame("Flight captain Rainbow");
unit1.X = panicFrame.X;
unit1.Y = panicFrame.Y + panicFrame.Height;
unit1.OnClick += delegate(Frame frame, Frame.OnClickArgs args)
{
frame.Color = Color.Red;
};
var unit2 = CreateUnitFrame("Mr. Sparkle");
unit2.X = unit1.X;
unit2.Y = unit1.Y + unit1.Height;
unit2.OnClick += delegate(Frame frame, Frame.OnClickArgs args)
{
frame.Color = Color.Red;
};*/
var frame1 = new GUI.Frame();
frame1.Layer = 0;
frame1.SetTexture("images/Enter");
frame1.Color = Color.Red;
frame1.Width = 100;
frame1.Height = 100;
frame1.OnClick += delegate(Frame frame, Frame.OnClickArgs args)
{
if (frame.Color == Color.Red)
frame.Color = Color.Green;
else
frame.Color = Color.Red;
};
var frame1_child = new GUI.Frame(frame1);
frame1_child.SetTexture("images/Enter");
frame1_child.Color = Color.Purple;
frame1_child.Width = 60;
frame1_child.Height = 60;
frame1_child.X = 20;
frame1_child.Y = 20;
frame1_child.OnClick += delegate(Frame frame, Frame.OnClickArgs args)
{
if (frame.Color == Color.Purple)
frame.Color = Color.Pink;
else
frame.Color = Color.Purple;
};
var frame2 = new GUI.Frame();
frame2.Layer = 0;
frame2.SetTexture("images/Enter");
frame2.Color = Color.Blue;
frame2.Width = 100;
frame2.Height = 100;
frame2.X = 50;
frame2.Y = 50;
frame2.OnClick += delegate(Frame frame, Frame.OnClickArgs args)
{
if (frame.Color == Color.Blue)
frame.Color = Color.Yellow;
else
frame.Color = Color.Blue;
};
}
private GUI.Frame CreatePanicFrame()
{
var frame = new GUI.Frame();
frame.SetTexture("images/GUI/unit_background");
frame.Color = Color.Black;
frame.Width = 164;
frame.Height = 19;
var healthBg = new GUI.Frame(frame);
healthBg.SetTexture("images/GUI/health_background");
healthBg.Width = 136;
healthBg.Height = 13;
healthBg.X = 3;
healthBg.Y = 3;
var healthBar = new GUI.Frame(healthBg);
healthBar.SetTexture("images/GUI/bar_solid");
healthBar.Color = new Color(87, 55, 253);
healthBar.Width = (int)(healthBg.Width * 0.5);
healthBar.Height = 11;
healthBar.X = 1;
healthBar.Y = 1;
return frame;
}
private GUI.Frame CreateUnitFrame(string unitName)
{
var frame = new GUI.Frame();
frame.SetTexture("images/GUI/unit_background");
frame.Color = Color.Black;
frame.Width = 164;
frame.Height = 35;
var nameText = new GUI.Text(frame);
nameText.SetFont("fonts/UnitName");
nameText.Value = unitName;
nameText.X = 4;
nameText.Y = 1;
var healthBg = new GUI.Frame(frame);
healthBg.SetTexture("images/GUI/health_background");
healthBg.Width = 136;
healthBg.Height = 13;
healthBg.X = 3;
healthBg.Y = 19;
var healthBar = new GUI.Frame(healthBg);
healthBar.SetTexture("images/GUI/bar_solid");
healthBar.Color = Color.Red;
healthBar.Width = (int)(healthBg.Width * 0.5f);
healthBar.Height = 11;
healthBar.X = 1;
healthBar.Y = 1;
return frame;
}
}
}
+7
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@@ -26,6 +26,13 @@ namespace DepthsBelow
{
KeyboardState ks = Keyboard.GetState();
// Lua reload scripts
if (ks.IsKeyUp(Keys.R) && lastKeyboardState.IsKeyDown(Keys.R))
{
core.Lua.Reload();
}
// Next turn
if (ks.IsKeyDown(Keys.Enter) && lastKeyboardState.IsKeyUp(Keys.Enter))
{
if (core.TurnManager.CurrentTurn == core.TurnManager["Player"])
+31 -4
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@@ -53,10 +53,12 @@ namespace DepthsBelow
{
private LuaInterface.Lua lua;
private List<string> filesToRun;
public Lua()
{
ResetContext();
ExposeLibraries();
filesToRun = new List<string>();
Initialize();
/*lua.DoString(@"
local frame = CreateFrame('Frame');
@@ -71,6 +73,15 @@ namespace DepthsBelow
");*/
}
private void Initialize()
{
if (lua == null)
{
lua = new LuaInterface.Lua();
ExposeLibraries();
}
}
public void ExposeLibraries()
{
lua.NewTable("Console");
@@ -120,7 +131,13 @@ namespace DepthsBelow
if (lua != null)
lua.Dispose();
lua = new LuaInterface.Lua();
Initialize();
}
public void Reload()
{
ResetContext();
LoadScripts();
}
public void LoadScripts()
@@ -128,7 +145,7 @@ namespace DepthsBelow
// Load scripts from script folder
// HACK: This needs to load files on the fly instead of loading precompiled files by the content manager.
// http://xbox.create.msdn.com/en-US/education/catalog/sample/winforms_series_2 maybe?
var scripts = GameServices.GetService<ContentManager>().LoadContent<string>("scripts");
/*var scripts = GameServices.GetService<ContentManager>().LoadContent<string>("scripts");
foreach (var script in scripts)
{
try
@@ -140,9 +157,19 @@ namespace DepthsBelow
Console.WriteLine("Lua error: " + e.Message);
}
}*/
foreach (var fileName in filesToRun)
{
lua.DoFile(GameServices.GetService<ContentManager>().RootDirectory + "/" + fileName);
}
}
public void AddFile(string fileName)
{
filesToRun.Add(fileName);
}
public T GetObject<T>(string obj)
{
return (T)lua[obj];
+13
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@@ -43,6 +43,11 @@ namespace DepthsBelow
gridTexture.SetData(new Color[] { Color.White });
}
public void OnClick(MouseState ms, GameTime gameTime)
{
GUIManager.Click(new Point(ms.X, ms.Y), gameTime.TotalGameTime);
}
public void Update(GameTime gameTime)
{
MouseState ms = Mouse.GetState();
@@ -50,6 +55,14 @@ namespace DepthsBelow
Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1);
KeyboardState ks = Keyboard.GetState();
// OnClick event
if (
(ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
|| (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
)
OnClick(ms, gameTime);
// Tooltip stuff
var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip");
if (tooltip != null)