Frame field "Layer" controls render order and prevents event bubbling.
Reworked GUI events.
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@@ -139,16 +139,48 @@
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<Compile Include="scripts\gui.lua">
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<Name>gui</Name>
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<Importer>LuaImporter</Importer>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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<Compile Include="scripts\test.lua">
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<Name>test</Name>
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<Importer>LuaImporter</Importer>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="scripts\tooltip.lua">
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<Name>tooltip</Name>
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<Importer>LuaImporter</Importer>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="images\GUI\bar_solid.png">
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<Name>bar_solid</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="images\GUI\bar_transparent.png">
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<Name>bar_transparent</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="images\GUI\health_background.png">
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<Name>health_background</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="images\GUI\unit_background.png">
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<Name>unit_background</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="fonts\UnitName.spritefont">
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<Name>UnitName</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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