Lua stuffs is working :D

This commit is contained in:
Simon Holmberg
2012-10-17 01:52:58 +02:00
parent a6391527ec
commit 9f838a6d39
11 changed files with 578 additions and 349 deletions
+31
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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
// TODO: replace this with the type you want to import.
using TImport = System.String;
namespace DepthsBelowContentPipeline
{
/// <summary>
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to import a file from disk into the specified type, TImport.
///
/// This should be part of a Content Pipeline Extension Library project.
///
/// TODO: change the ContentImporter attribute to specify the correct file
/// extension, display name, and default processor for this importer.
/// </summary>
[ContentImporter(".lua", DisplayName = "LUA Importer", DefaultProcessor = "LuaProcessor")]
public class LuaImporter : ContentImporter<TImport>
{
public override TImport Import(string filename, ContentImporterContext context)
{
return System.IO.File.ReadAllText(filename);
}
}
}