fixup! GridTransform.ToScreen -> ToWorld
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@@ -71,13 +71,13 @@ namespace DepthsBelow
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lastKeyboardState = ks;
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lastKeyboardState = ks;
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int speed = 2;
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int speed = 2;
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if (pixelTransform.X < gridTransform.ToScreen().X)
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if (pixelTransform.X < gridTransform.ToWorld().X)
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pixelTransform.X += speed;
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pixelTransform.X += speed;
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else if (pixelTransform.X > gridTransform.ToScreen().X)
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else if (pixelTransform.X > gridTransform.ToWorld().X)
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pixelTransform.X -= speed;
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pixelTransform.X -= speed;
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else if (pixelTransform.Y < gridTransform.ToScreen().Y)
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else if (pixelTransform.Y < gridTransform.ToWorld().Y)
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pixelTransform.Y += speed;
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pixelTransform.Y += speed;
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else if (pixelTransform.Y > gridTransform.ToScreen().Y)
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else if (pixelTransform.Y > gridTransform.ToWorld().Y)
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pixelTransform.Y -= speed;
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pixelTransform.Y -= speed;
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}
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}
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}
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}
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