Renamed MouseControl to MouseInput
This commit is contained in:
+119
-119
@@ -1,119 +1,119 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.GamerServices;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Media;
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using Microsoft.Xna.Framework.Media;
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namespace DepthsBelow
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namespace DepthsBelow
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{
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{
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/// <summary>
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/// <summary>
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/// This is the main type for your game
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/// This is the main type for your game
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/// </summary>
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/// </summary>
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public class Core : Microsoft.Xna.Framework.Game
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public class Core : Microsoft.Xna.Framework.Game
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{
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{
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GraphicsDeviceManager graphics;
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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SpriteBatch spriteBatch;
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public Camera camera;
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public Camera camera;
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MouseControl mouse;
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MouseInput mouse;
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Soldier soldier;
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Soldier soldier;
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public Core()
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public Core()
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{
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{
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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graphics.PreferredBackBufferHeight = 720;
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graphics.IsFullScreen = false;
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graphics.IsFullScreen = false;
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this.IsMouseVisible = true;
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this.IsMouseVisible = true;
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}
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}
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/// <summary>
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/// <summary>
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/// Allows the game to perform any initialization it needs to before starting to run.
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/// Allows the game to perform any initialization it needs to before starting to run.
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/// This is where it can query for any required services and load any non-graphic
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/// This is where it can query for any required services and load any non-graphic
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/// related content. Calling base.Initialize will enumerate through any components
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/// related content. Calling base.Initialize will enumerate through any components
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/// and initialize them as well.
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/// and initialize them as well.
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/// </summary>
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/// </summary>
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protected override void Initialize()
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protected override void Initialize()
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{
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{
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// TODO: Add your initialization logic here
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// TODO: Add your initialization logic here
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camera = new Camera(this);
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camera = new Camera(this);
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base.Initialize();
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base.Initialize();
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}
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}
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/// <summary>
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/// <summary>
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/// LoadContent will be called once per game and is the place to load
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/// LoadContent will be called once per game and is the place to load
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/// all of your content.
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/// all of your content.
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/// </summary>
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/// </summary>
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protected override void LoadContent()
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protected override void LoadContent()
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{
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{
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// Create a new SpriteBatch, which can be used to draw textures.
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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// TODO: use this.Content to load your game content here
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Soldier.LoadContent(this);
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Soldier.LoadContent(this);
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soldier = new Soldier(this);
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soldier = new Soldier(this);
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mouse = new MouseControl(this);
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mouse = new MouseInput(this);
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mouse.LoadContent();
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mouse.LoadContent();
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}
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}
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/// <summary>
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/// <summary>
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/// UnloadContent will be called once per game and is the place to unload
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/// UnloadContent will be called once per game and is the place to unload
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/// all content.
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/// all content.
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/// </summary>
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/// </summary>
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protected override void UnloadContent()
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protected override void UnloadContent()
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{
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{
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// TODO: Unload any non ContentManager content here
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// TODO: Unload any non ContentManager content here
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}
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}
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/// <summary>
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/// <summary>
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/// Allows the game to run logic such as updating the world,
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/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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protected override void Update(GameTime gameTime)
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{
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{
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// Allows the game to exit
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// Allows the game to exit
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
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this.Exit();
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this.Exit();
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camera.Update(gameTime);
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camera.Update(gameTime);
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mouse.Update(gameTime);
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mouse.Update(gameTime);
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// TODO: Add your update logic here
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// TODO: Add your update logic here
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soldier.Update(gameTime);
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soldier.Update(gameTime);
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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/// <summary>
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/// <summary>
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/// This is called when the game should draw itself.
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/// This is called when the game should draw itself.
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/// </summary>
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Draw(GameTime gameTime)
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protected override void Draw(GameTime gameTime)
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{
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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GraphicsDevice.Clear(Color.CornflowerBlue);
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, camera.Transform);
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, camera.Transform);
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// TODO: Foreach etc...
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// TODO: Foreach etc...
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Component.SpriteRenderer rc = soldier.GetComponent<Component.SpriteRenderer>();
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Component.SpriteRenderer rc = soldier.GetComponent<Component.SpriteRenderer>();
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if (rc != null)
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if (rc != null)
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rc.Draw(spriteBatch);
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rc.Draw(spriteBatch);
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mouse.Draw(spriteBatch);
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mouse.Draw(spriteBatch);
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spriteBatch.End();
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spriteBatch.End();
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base.Draw(gameTime);
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base.Draw(gameTime);
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}
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}
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}
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}
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}
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}
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@@ -1,185 +1,185 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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||||||
<ProjectGuid>{94683C5B-052D-4143-96D8-35C67E831000}</ProjectGuid>
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<ProjectGuid>{94683C5B-052D-4143-96D8-35C67E831000}</ProjectGuid>
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||||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DepthsBelow</RootNamespace>
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<RootNamespace>DepthsBelow</RootNamespace>
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<AssemblyName>DepthsBelow</AssemblyName>
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<AssemblyName>DepthsBelow</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||||
<XnaPlatform>Windows</XnaPlatform>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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<XnaProfile>HiDef</XnaProfile>
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<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
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<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
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<XnaOutputType>Game</XnaOutputType>
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<XnaOutputType>Game</XnaOutputType>
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<ApplicationIcon>Game.ico</ApplicationIcon>
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<ApplicationIcon>Game.ico</ApplicationIcon>
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
<PublishUrl>publish\</PublishUrl>
|
<PublishUrl>publish\</PublishUrl>
|
||||||
<Install>true</Install>
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<Install>true</Install>
|
||||||
<InstallFrom>Disk</InstallFrom>
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<InstallFrom>Disk</InstallFrom>
|
||||||
<UpdateEnabled>false</UpdateEnabled>
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<UpdateEnabled>false</UpdateEnabled>
|
||||||
<UpdateMode>Foreground</UpdateMode>
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<UpdateMode>Foreground</UpdateMode>
|
||||||
<UpdateInterval>7</UpdateInterval>
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<UpdateInterval>7</UpdateInterval>
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||||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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||||||
<UpdatePeriodically>false</UpdatePeriodically>
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<UpdatePeriodically>false</UpdatePeriodically>
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||||||
<UpdateRequired>false</UpdateRequired>
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<UpdateRequired>false</UpdateRequired>
|
||||||
<MapFileExtensions>true</MapFileExtensions>
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<MapFileExtensions>true</MapFileExtensions>
|
||||||
<ApplicationRevision>1</ApplicationRevision>
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<ApplicationRevision>1</ApplicationRevision>
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||||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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||||||
<UseApplicationTrust>false</UseApplicationTrust>
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<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
<PublishWizardCompleted>true</PublishWizardCompleted>
|
<PublishWizardCompleted>true</PublishWizardCompleted>
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||||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
<BootstrapperEnabled>true</BootstrapperEnabled>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>bin\x86\Debug</OutputPath>
|
<OutputPath>bin\x86\Debug</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
|
||||||
<XnaCompressContent>false</XnaCompressContent>
|
<XnaCompressContent>false</XnaCompressContent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
<Optimize>true</Optimize>
|
<Optimize>true</Optimize>
|
||||||
<OutputPath>bin\x86\Release</OutputPath>
|
<OutputPath>bin\x86\Release</OutputPath>
|
||||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
<XnaCompressContent>true</XnaCompressContent>
|
<XnaCompressContent>true</XnaCompressContent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ManifestCertificateThumbprint>ECE66DEF071576E8D2F7D57232C0569623E3E2DF</ManifestCertificateThumbprint>
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<ManifestCertificateThumbprint>ECE66DEF071576E8D2F7D57232C0569623E3E2DF</ManifestCertificateThumbprint>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ManifestKeyFile>DepthsBelow_TemporaryKey.pfx</ManifestKeyFile>
|
<ManifestKeyFile>DepthsBelow_TemporaryKey.pfx</ManifestKeyFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<GenerateManifests>true</GenerateManifests>
|
<GenerateManifests>true</GenerateManifests>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<SignManifests>true</SignManifests>
|
<SignManifests>true</SignManifests>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Camera.cs" />
|
<Compile Include="Camera.cs" />
|
||||||
<Compile Include="Component\Component.cs" />
|
<Compile Include="Component\Component.cs" />
|
||||||
<Compile Include="Component\GridTransform.cs" />
|
<Compile Include="Component\GridTransform.cs" />
|
||||||
<Compile Include="Core.cs" />
|
<Compile Include="Core.cs" />
|
||||||
<Compile Include="Entity.cs" />
|
<Compile Include="Entity.cs" />
|
||||||
<Compile Include="MouseControl.cs" />
|
<Compile Include="MouseInput.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Component\SpriteRenderer.cs" />
|
<Compile Include="Component\SpriteRenderer.cs" />
|
||||||
<Compile Include="Soldier.cs" />
|
<Compile Include="Soldier.cs" />
|
||||||
<Compile Include="Component\PixelTransform.cs" />
|
<Compile Include="Component\PixelTransform.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="Game.ico" />
|
<Content Include="Game.ico" />
|
||||||
<Content Include="GameThumbnail.png" />
|
<Content Include="GameThumbnail.png" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
||||||
<Name>DepthsBelowContent</Name>
|
<Name>DepthsBelowContent</Name>
|
||||||
<XnaReferenceType>Content</XnaReferenceType>
|
<XnaReferenceType>Content</XnaReferenceType>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||||
<Visible>False</Visible>
|
<Visible>False</Visible>
|
||||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||||
<Install>true</Install>
|
<Install>true</Install>
|
||||||
</BootstrapperPackage>
|
</BootstrapperPackage>
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||||
<Visible>False</Visible>
|
<Visible>False</Visible>
|
||||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||||
<Install>false</Install>
|
<Install>false</Install>
|
||||||
</BootstrapperPackage>
|
</BootstrapperPackage>
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
<Visible>False</Visible>
|
<Visible>False</Visible>
|
||||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
<Install>false</Install>
|
<Install>false</Install>
|
||||||
</BootstrapperPackage>
|
</BootstrapperPackage>
|
||||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||||
<Visible>False</Visible>
|
<Visible>False</Visible>
|
||||||
<ProductName>Windows Installer 3.1</ProductName>
|
<ProductName>Windows Installer 3.1</ProductName>
|
||||||
<Install>true</Install>
|
<Install>true</Install>
|
||||||
</BootstrapperPackage>
|
</BootstrapperPackage>
|
||||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||||
<Visible>False</Visible>
|
<Visible>False</Visible>
|
||||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||||
<Install>true</Install>
|
<Install>true</Install>
|
||||||
</BootstrapperPackage>
|
</BootstrapperPackage>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||||
<!--
|
<!--
|
||||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
</Target>
|
</Target>
|
||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,63 +1,63 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using Microsoft.Xna.Framework.Media;
|
using Microsoft.Xna.Framework.Media;
|
||||||
|
|
||||||
namespace DepthsBelow
|
namespace DepthsBelow
|
||||||
{
|
{
|
||||||
class MouseControl
|
class MouseInput
|
||||||
{
|
{
|
||||||
Core core;
|
Core core;
|
||||||
MouseState lastMouseState;
|
MouseState lastMouseState;
|
||||||
Rectangle selectionRectangle;
|
Rectangle selectionRectangle;
|
||||||
Texture2D selectionTexture;
|
Texture2D selectionTexture;
|
||||||
|
|
||||||
public MouseControl(Core core)
|
public MouseInput(Core core)
|
||||||
{
|
{
|
||||||
this.core = core;
|
this.core = core;
|
||||||
|
|
||||||
selectionRectangle = Rectangle.Empty;
|
selectionRectangle = Rectangle.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadContent()
|
public void LoadContent()
|
||||||
{
|
{
|
||||||
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
||||||
selectionTexture.SetData(new Color[] { Color.White });
|
selectionTexture.SetData(new Color[] { Color.White });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(GameTime gameTime)
|
public void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
MouseState ms = Mouse.GetState();
|
MouseState ms = Mouse.GetState();
|
||||||
|
|
||||||
if (ms.LeftButton == ButtonState.Pressed)
|
if (ms.LeftButton == ButtonState.Pressed)
|
||||||
{
|
{
|
||||||
if (selectionRectangle == Rectangle.Empty)
|
if (selectionRectangle == Rectangle.Empty)
|
||||||
{
|
{
|
||||||
selectionRectangle = new Rectangle(ms.X + (int)core.camera.Position.X, ms.Y + (int)core.camera.Position.Y, 0, 0);
|
selectionRectangle = new Rectangle(ms.X + (int)core.camera.Position.X, ms.Y + (int)core.camera.Position.Y, 0, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
selectionRectangle.Width = ms.X - selectionRectangle.X + (int)core.camera.Position.X;
|
selectionRectangle.Width = ms.X - selectionRectangle.X + (int)core.camera.Position.X;
|
||||||
selectionRectangle.Height = ms.Y - selectionRectangle.Y + (int)core.camera.Position.Y;
|
selectionRectangle.Height = ms.Y - selectionRectangle.Y + (int)core.camera.Position.Y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
|
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
|
||||||
{
|
{
|
||||||
selectionRectangle = Rectangle.Empty;
|
selectionRectangle = Rectangle.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
lastMouseState = ms;
|
lastMouseState = ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw(SpriteBatch spriteBatch)
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
{
|
{
|
||||||
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
|
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user