Simple camera
This commit is contained in:
@@ -0,0 +1,53 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
namespace DepthsBelow
|
||||||
|
{
|
||||||
|
class Camera
|
||||||
|
{
|
||||||
|
public float Zoom;
|
||||||
|
public Matrix Transform;
|
||||||
|
public Vector2 Position;
|
||||||
|
public float Rotation;
|
||||||
|
|
||||||
|
public float Speed;
|
||||||
|
|
||||||
|
private Core core;
|
||||||
|
|
||||||
|
public Camera(Core core)
|
||||||
|
{
|
||||||
|
this.core = core;
|
||||||
|
|
||||||
|
Zoom = 1.0f;
|
||||||
|
Rotation = 0.0f;
|
||||||
|
Position = Vector2.Zero;
|
||||||
|
Speed = 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
MouseState ms = Mouse.GetState();
|
||||||
|
|
||||||
|
if (ms.X < 20)
|
||||||
|
Position.X -= Speed;
|
||||||
|
if (ms.X > core.GraphicsDevice.Viewport.Width - 20)
|
||||||
|
Position.X += Speed;
|
||||||
|
|
||||||
|
if (ms.Y < 20)
|
||||||
|
Position.Y -= Speed;
|
||||||
|
if (ms.Y > core.GraphicsDevice.Viewport.Height - 20)
|
||||||
|
Position.Y += Speed;
|
||||||
|
|
||||||
|
Transform =
|
||||||
|
Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0))
|
||||||
|
* Matrix.CreateRotationZ(Rotation)
|
||||||
|
* Matrix.CreateScale(Zoom)
|
||||||
|
//* Matrix.CreateTranslation(new Vector3(
|
||||||
|
;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+112
-108
@@ -1,108 +1,112 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Audio;
|
using Microsoft.Xna.Framework.Audio;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
using Microsoft.Xna.Framework.GamerServices;
|
using Microsoft.Xna.Framework.GamerServices;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using Microsoft.Xna.Framework.Media;
|
using Microsoft.Xna.Framework.Media;
|
||||||
|
|
||||||
namespace DepthsBelow
|
namespace DepthsBelow
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is the main type for your game
|
/// This is the main type for your game
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Core : Microsoft.Xna.Framework.Game
|
public class Core : Microsoft.Xna.Framework.Game
|
||||||
{
|
{
|
||||||
GraphicsDeviceManager graphics;
|
GraphicsDeviceManager graphics;
|
||||||
SpriteBatch spriteBatch;
|
SpriteBatch spriteBatch;
|
||||||
|
|
||||||
Soldier soldier;
|
Camera camera;
|
||||||
|
Soldier soldier;
|
||||||
public Core()
|
|
||||||
{
|
public Core()
|
||||||
graphics = new GraphicsDeviceManager(this);
|
{
|
||||||
Content.RootDirectory = "Content";
|
graphics = new GraphicsDeviceManager(this);
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
graphics.PreferredBackBufferWidth = 1280;
|
|
||||||
graphics.PreferredBackBufferHeight = 720;
|
graphics.PreferredBackBufferWidth = 1280;
|
||||||
graphics.IsFullScreen = true;
|
graphics.PreferredBackBufferHeight = 720;
|
||||||
|
graphics.IsFullScreen = false;
|
||||||
this.IsMouseVisible = true;
|
|
||||||
}
|
this.IsMouseVisible = true;
|
||||||
|
}
|
||||||
/// <summary>
|
|
||||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
/// <summary>
|
||||||
/// This is where it can query for any required services and load any non-graphic
|
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||||
/// related content. Calling base.Initialize will enumerate through any components
|
/// This is where it can query for any required services and load any non-graphic
|
||||||
/// and initialize them as well.
|
/// related content. Calling base.Initialize will enumerate through any components
|
||||||
/// </summary>
|
/// and initialize them as well.
|
||||||
protected override void Initialize()
|
/// </summary>
|
||||||
{
|
protected override void Initialize()
|
||||||
// TODO: Add your initialization logic here
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
base.Initialize();
|
camera = new Camera(this);
|
||||||
}
|
base.Initialize();
|
||||||
|
}
|
||||||
/// <summary>
|
|
||||||
/// LoadContent will be called once per game and is the place to load
|
/// <summary>
|
||||||
/// all of your content.
|
/// LoadContent will be called once per game and is the place to load
|
||||||
/// </summary>
|
/// all of your content.
|
||||||
protected override void LoadContent()
|
/// </summary>
|
||||||
{
|
protected override void LoadContent()
|
||||||
// Create a new SpriteBatch, which can be used to draw textures.
|
{
|
||||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
// Create a new SpriteBatch, which can be used to draw textures.
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
// TODO: use this.Content to load your game content here
|
|
||||||
Soldier.LoadContent(this);
|
// TODO: use this.Content to load your game content here
|
||||||
soldier = new Soldier(this);
|
Soldier.LoadContent(this);
|
||||||
|
soldier = new Soldier(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UnloadContent will be called once per game and is the place to unload
|
/// UnloadContent will be called once per game and is the place to unload
|
||||||
/// all content.
|
/// all content.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override void UnloadContent()
|
protected override void UnloadContent()
|
||||||
{
|
{
|
||||||
// TODO: Unload any non ContentManager content here
|
// TODO: Unload any non ContentManager content here
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Allows the game to run logic such as updating the world,
|
/// Allows the game to run logic such as updating the world,
|
||||||
/// checking for collisions, gathering input, and playing audio.
|
/// checking for collisions, gathering input, and playing audio.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
protected override void Update(GameTime gameTime)
|
protected override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
// Allows the game to exit
|
// Allows the game to exit
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
|
||||||
this.Exit();
|
this.Exit();
|
||||||
|
|
||||||
// TODO: Add your update logic here
|
camera.Update(gameTime);
|
||||||
soldier.Update(gameTime);
|
|
||||||
|
// TODO: Add your update logic here
|
||||||
base.Update(gameTime);
|
soldier.Update(gameTime);
|
||||||
}
|
|
||||||
|
base.Update(gameTime);
|
||||||
/// <summary>
|
}
|
||||||
/// This is called when the game should draw itself.
|
|
||||||
/// </summary>
|
/// <summary>
|
||||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
/// This is called when the game should draw itself.
|
||||||
protected override void Draw(GameTime gameTime)
|
/// </summary>
|
||||||
{
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
// TODO: Add your drawing code here
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
spriteBatch.Begin();
|
|
||||||
Component.SpriteRenderer rc = soldier.GetComponent<Component.SpriteRenderer>();
|
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, camera.Transform);
|
||||||
if (rc != null)
|
|
||||||
rc.Draw(spriteBatch);
|
// TODO: Foreach etc...
|
||||||
spriteBatch.End();
|
Component.SpriteRenderer rc = soldier.GetComponent<Component.SpriteRenderer>();
|
||||||
|
if (rc != null)
|
||||||
base.Draw(gameTime);
|
rc.Draw(spriteBatch);
|
||||||
}
|
|
||||||
}
|
spriteBatch.End();
|
||||||
}
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,183 +1,184 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ProjectGuid>{94683C5B-052D-4143-96D8-35C67E831000}</ProjectGuid>
|
<ProjectGuid>{94683C5B-052D-4143-96D8-35C67E831000}</ProjectGuid>
|
||||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>DepthsBelow</RootNamespace>
|
<RootNamespace>DepthsBelow</RootNamespace>
|
||||||
<AssemblyName>DepthsBelow</AssemblyName>
|
<AssemblyName>DepthsBelow</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||||
<XnaPlatform>Windows</XnaPlatform>
|
<XnaPlatform>Windows</XnaPlatform>
|
||||||
<XnaProfile>HiDef</XnaProfile>
|
<XnaProfile>HiDef</XnaProfile>
|
||||||
<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
|
<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
|
||||||
<XnaOutputType>Game</XnaOutputType>
|
<XnaOutputType>Game</XnaOutputType>
|
||||||
<ApplicationIcon>Game.ico</ApplicationIcon>
|
<ApplicationIcon>Game.ico</ApplicationIcon>
|
||||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
<PublishUrl>publish\</PublishUrl>
|
<PublishUrl>publish\</PublishUrl>
|
||||||
<Install>true</Install>
|
<Install>true</Install>
|
||||||
<InstallFrom>Disk</InstallFrom>
|
<InstallFrom>Disk</InstallFrom>
|
||||||
<UpdateEnabled>false</UpdateEnabled>
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
<UpdateMode>Foreground</UpdateMode>
|
<UpdateMode>Foreground</UpdateMode>
|
||||||
<UpdateInterval>7</UpdateInterval>
|
<UpdateInterval>7</UpdateInterval>
|
||||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
<UpdatePeriodically>false</UpdatePeriodically>
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
<UpdateRequired>false</UpdateRequired>
|
<UpdateRequired>false</UpdateRequired>
|
||||||
<MapFileExtensions>true</MapFileExtensions>
|
<MapFileExtensions>true</MapFileExtensions>
|
||||||
<ApplicationRevision>1</ApplicationRevision>
|
<ApplicationRevision>1</ApplicationRevision>
|
||||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
<UseApplicationTrust>false</UseApplicationTrust>
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
<PublishWizardCompleted>true</PublishWizardCompleted>
|
<PublishWizardCompleted>true</PublishWizardCompleted>
|
||||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>bin\x86\Debug</OutputPath>
|
<OutputPath>bin\x86\Debug</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
<XnaCompressContent>false</XnaCompressContent>
|
<XnaCompressContent>false</XnaCompressContent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
<Optimize>true</Optimize>
|
<Optimize>true</Optimize>
|
||||||
<OutputPath>bin\x86\Release</OutputPath>
|
<OutputPath>bin\x86\Release</OutputPath>
|
||||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
<XnaCompressContent>true</XnaCompressContent>
|
<XnaCompressContent>true</XnaCompressContent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ManifestCertificateThumbprint>ECE66DEF071576E8D2F7D57232C0569623E3E2DF</ManifestCertificateThumbprint>
|
<ManifestCertificateThumbprint>ECE66DEF071576E8D2F7D57232C0569623E3E2DF</ManifestCertificateThumbprint>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ManifestKeyFile>DepthsBelow_TemporaryKey.pfx</ManifestKeyFile>
|
<ManifestKeyFile>DepthsBelow_TemporaryKey.pfx</ManifestKeyFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<GenerateManifests>true</GenerateManifests>
|
<GenerateManifests>true</GenerateManifests>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<SignManifests>true</SignManifests>
|
<SignManifests>true</SignManifests>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Component\Component.cs" />
|
<Compile Include="Camera.cs" />
|
||||||
<Compile Include="Component\GridTransform.cs" />
|
<Compile Include="Component\Component.cs" />
|
||||||
<Compile Include="Core.cs" />
|
<Compile Include="Component\GridTransform.cs" />
|
||||||
<Compile Include="Entity.cs" />
|
<Compile Include="Core.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Entity.cs" />
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Component\SpriteRenderer.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Soldier.cs" />
|
<Compile Include="Component\SpriteRenderer.cs" />
|
||||||
<Compile Include="Component\PixelTransform.cs" />
|
<Compile Include="Soldier.cs" />
|
||||||
</ItemGroup>
|
<Compile Include="Component\PixelTransform.cs" />
|
||||||
<ItemGroup>
|
</ItemGroup>
|
||||||
<Content Include="Game.ico" />
|
<ItemGroup>
|
||||||
<Content Include="GameThumbnail.png" />
|
<Content Include="Game.ico" />
|
||||||
</ItemGroup>
|
<Content Include="GameThumbnail.png" />
|
||||||
<ItemGroup>
|
</ItemGroup>
|
||||||
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
<ItemGroup>
|
||||||
<Name>DepthsBelowContent</Name>
|
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
||||||
<XnaReferenceType>Content</XnaReferenceType>
|
<Name>DepthsBelowContent</Name>
|
||||||
</ProjectReference>
|
<XnaReferenceType>Content</XnaReferenceType>
|
||||||
</ItemGroup>
|
</ProjectReference>
|
||||||
<ItemGroup>
|
</ItemGroup>
|
||||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
<ItemGroup>
|
||||||
<Visible>False</Visible>
|
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
<Visible>False</Visible>
|
||||||
<Install>true</Install>
|
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||||
</BootstrapperPackage>
|
<Install>true</Install>
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
</BootstrapperPackage>
|
||||||
<Visible>False</Visible>
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
<Visible>False</Visible>
|
||||||
<Install>false</Install>
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||||
</BootstrapperPackage>
|
<Install>false</Install>
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
</BootstrapperPackage>
|
||||||
<Visible>False</Visible>
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
<Visible>False</Visible>
|
||||||
<Install>false</Install>
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
</BootstrapperPackage>
|
<Install>false</Install>
|
||||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
</BootstrapperPackage>
|
||||||
<Visible>False</Visible>
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||||
<ProductName>Windows Installer 3.1</ProductName>
|
<Visible>False</Visible>
|
||||||
<Install>true</Install>
|
<ProductName>Windows Installer 3.1</ProductName>
|
||||||
</BootstrapperPackage>
|
<Install>true</Install>
|
||||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
</BootstrapperPackage>
|
||||||
<Visible>False</Visible>
|
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
<Visible>False</Visible>
|
||||||
<Install>true</Install>
|
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||||
</BootstrapperPackage>
|
<Install>true</Install>
|
||||||
</ItemGroup>
|
</BootstrapperPackage>
|
||||||
<ItemGroup>
|
</ItemGroup>
|
||||||
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
<ItemGroup>
|
||||||
</ItemGroup>
|
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<!--
|
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!--
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
<Target Name="BeforeBuild">
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
</Target>
|
<Target Name="BeforeBuild">
|
||||||
<Target Name="AfterBuild">
|
</Target>
|
||||||
</Target>
|
<Target Name="AfterBuild">
|
||||||
-->
|
</Target>
|
||||||
|
-->
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,16 +1,16 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PublishUrlHistory />
|
<PublishUrlHistory>publish\</PublishUrlHistory>
|
||||||
<InstallUrlHistory />
|
<InstallUrlHistory />
|
||||||
<SupportUrlHistory />
|
<SupportUrlHistory />
|
||||||
<UpdateUrlHistory />
|
<UpdateUrlHistory />
|
||||||
<BootstrapperUrlHistory />
|
<BootstrapperUrlHistory />
|
||||||
<ErrorReportUrlHistory />
|
<ErrorReportUrlHistory />
|
||||||
<FallbackCulture>en-US</FallbackCulture>
|
<FallbackCulture>en-US</FallbackCulture>
|
||||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<EnableSecurityDebugging>false</EnableSecurityDebugging>
|
<EnableSecurityDebugging>false</EnableSecurityDebugging>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,50 +1,49 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using Microsoft.Xna.Framework.Media;
|
using Microsoft.Xna.Framework.Media;
|
||||||
|
|
||||||
namespace DepthsBelow
|
namespace DepthsBelow
|
||||||
{
|
{
|
||||||
class Soldier : Entity
|
class Soldier : Entity
|
||||||
{
|
{
|
||||||
Core game;
|
Core game;
|
||||||
static Texture2D Texture;
|
static Texture2D Texture;
|
||||||
|
|
||||||
private KeyboardState lastKeyboardState;
|
private KeyboardState lastKeyboardState;
|
||||||
|
|
||||||
static public void LoadContent(Core game)
|
static public void LoadContent(Core game)
|
||||||
{
|
{
|
||||||
Texture = game.Content.Load<Texture2D>("images/soldier");
|
Texture = game.Content.Load<Texture2D>("images/soldier");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Soldier(Core game)
|
public Soldier(Core game)
|
||||||
{
|
{
|
||||||
if (Texture == null)
|
if (Texture == null)
|
||||||
LoadContent(game);
|
LoadContent(game);
|
||||||
|
|
||||||
Component.SpriteRenderer rc = new Component.SpriteRenderer(this);
|
Component.SpriteRenderer rc = new Component.SpriteRenderer(this);
|
||||||
rc.Texture = Texture;
|
rc.Texture = Texture;
|
||||||
rc.Color = Color.HotPink;
|
rc.Color = Color.HotPink;
|
||||||
this.AddComponent(rc);
|
this.AddComponent(rc);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(GameTime gameTime)
|
public void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
KeyboardState ks = Keyboard.GetState();
|
/*KeyboardState ks = Keyboard.GetState();
|
||||||
if (ks.IsKeyDown(Keys.Right) && lastKeyboardState.IsKeyUp(Keys.Right))
|
if (ks.IsKeyDown(Keys.Right) && lastKeyboardState.IsKeyUp(Keys.Right))
|
||||||
gridTransform.Position.X += 1;
|
gridTransform.Position.X += 1;
|
||||||
lastKeyboardState = ks;
|
lastKeyboardState = ks;*/
|
||||||
|
|
||||||
Console.WriteLine(pixelTransform.X + " " + gridTransform.X);
|
if (pixelTransform.Position.X < gridTransform.X * 32)
|
||||||
if (pixelTransform.Position.X < gridTransform.X * 32)
|
{
|
||||||
{
|
pixelTransform.Position.X += 2;
|
||||||
pixelTransform.Position.X += 2;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
Reference in New Issue
Block a user