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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG AS THIS HEADER
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// REMAINS UNCHANGED.
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//
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// Email: gustavo_franco@hotmail.com
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//
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// Copyright (C) 2006 Franco, Gustavo
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//
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//#define DEBUGON
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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namespace AStar
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{
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#region Structs
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[Author("Franco, Gustavo")]
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public struct PathFinderNode
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{
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#region Variables Declaration
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public int F;
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public int G;
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public int H; // f = gone + heuristic
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public int X;
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public int Y;
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public int PX; // Parent
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public int PY;
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#endregion
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}
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#endregion
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#region Enum
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[Author("Franco, Gustavo")]
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public enum PathFinderNodeType
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{
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Start = 1,
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End = 2,
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Open = 4,
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Close = 8,
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Current = 16,
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Path = 32
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}
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public enum HeuristicFormula
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{
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Manhattan = 1,
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MaxDXDY = 2,
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DiagonalShortCut = 3,
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Euclidean = 4,
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EuclideanNoSQR = 5,
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Custom1 = 6
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}
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#endregion
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#region Delegates
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public delegate void PathFinderDebugHandler(int fromX, int fromY, int x, int y, PathFinderNodeType type, int totalCost, int cost);
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#endregion
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[Author("Franco, Gustavo")]
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public class PathFinder : IPathFinder
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{
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[System.Runtime.InteropServices.DllImport("KERNEL32.DLL", EntryPoint="RtlZeroMemory")]
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public unsafe static extern bool ZeroMemory(byte* destination, int length);
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#region Events
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public event PathFinderDebugHandler PathFinderDebug;
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#endregion
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#region Variables Declaration
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private byte[,] mGrid = null;
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private PriorityQueueB<PathFinderNode> mOpen = new PriorityQueueB<PathFinderNode>(new ComparePFNode());
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private List<PathFinderNode> mClose = new List<PathFinderNode>();
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private bool mStop = false;
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private bool mStopped = true;
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private int mHoriz = 0;
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private HeuristicFormula mFormula = HeuristicFormula.Manhattan;
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private bool mDiagonals = true;
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private int mHEstimate = 2;
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private bool mPunishChangeDirection = false;
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private bool mTieBreaker = false;
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private bool mHeavyDiagonals = false;
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private int mSearchLimit = 2000;
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private double mCompletedTime = 0;
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private bool mDebugProgress = false;
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private bool mDebugFoundPath = false;
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#endregion
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#region Constructors
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public PathFinder(byte[,] grid)
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{
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if (grid == null)
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throw new Exception("Grid cannot be null");
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mGrid = grid;
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}
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#endregion
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#region Properties
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public bool Stopped
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{
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get { return mStopped; }
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}
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public HeuristicFormula Formula
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{
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get { return mFormula; }
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set { mFormula = value; }
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}
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public bool Diagonals
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{
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get { return mDiagonals; }
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set { mDiagonals = value; }
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}
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public bool HeavyDiagonals
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{
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get { return mHeavyDiagonals; }
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set { mHeavyDiagonals = value; }
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}
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public int HeuristicEstimate
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{
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get { return mHEstimate; }
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set { mHEstimate = value; }
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}
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public bool PunishChangeDirection
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{
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get { return mPunishChangeDirection; }
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set { mPunishChangeDirection = value; }
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}
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public bool TieBreaker
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{
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get { return mTieBreaker; }
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set { mTieBreaker = value; }
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}
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public int SearchLimit
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{
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get { return mSearchLimit; }
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set { mSearchLimit = value; }
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}
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public double CompletedTime
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{
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get { return mCompletedTime; }
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set { mCompletedTime = value; }
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}
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public bool DebugProgress
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{
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get { return mDebugProgress; }
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set { mDebugProgress = value; }
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}
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public bool DebugFoundPath
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{
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get { return mDebugFoundPath; }
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set { mDebugFoundPath = value; }
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}
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#endregion
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#region Methods
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public void FindPathStop()
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{
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mStop = true;
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}
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public List<PathFinderNode> FindPath(Point start, Point end)
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{
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HighResolutionTime.Start();
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PathFinderNode parentNode;
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bool found = false;
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int gridX = mGrid.GetUpperBound(0);
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int gridY = mGrid.GetUpperBound(1);
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mStop = false;
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mStopped = false;
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mOpen.Clear();
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mClose.Clear();
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#if DEBUGON
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if (mDebugProgress && PathFinderDebug != null)
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PathFinderDebug(0, 0, start.X, start.Y, PathFinderNodeType.Start, -1, -1);
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if (mDebugProgress && PathFinderDebug != null)
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PathFinderDebug(0, 0, end.X, end.Y, PathFinderNodeType.End, -1, -1);
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#endif
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sbyte[,] direction;
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if (mDiagonals)
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direction = new sbyte[8,2]{ {0,-1} , {1,0}, {0,1}, {-1,0}, {1,-1}, {1,1}, {-1,1}, {-1,-1}};
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else
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direction = new sbyte[4,2]{ {0,-1} , {1,0}, {0,1}, {-1,0}};
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parentNode.G = 0;
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parentNode.H = mHEstimate;
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parentNode.F = parentNode.G + parentNode.H;
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parentNode.X = start.X;
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parentNode.Y = start.Y;
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parentNode.PX = parentNode.X;
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parentNode.PY = parentNode.Y;
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mOpen.Push(parentNode);
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while(mOpen.Count > 0 && !mStop)
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{
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parentNode = mOpen.Pop();
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#if DEBUGON
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if (mDebugProgress && PathFinderDebug != null)
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PathFinderDebug(0, 0, parentNode.X, parentNode.Y, PathFinderNodeType.Current, -1, -1);
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#endif
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if (parentNode.X == end.X && parentNode.Y == end.Y)
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{
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mClose.Add(parentNode);
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found = true;
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break;
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}
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if (mClose.Count > mSearchLimit)
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{
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mStopped = true;
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return null;
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}
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if (mPunishChangeDirection)
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mHoriz = (parentNode.X - parentNode.PX);
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//Lets calculate each successors
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for (int i=0; i<(mDiagonals ? 8 : 4); i++)
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{
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PathFinderNode newNode;
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newNode.X = parentNode.X + direction[i,0];
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newNode.Y = parentNode.Y + direction[i,1];
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if (newNode.X < 0 || newNode.Y < 0 || newNode.X >= gridX || newNode.Y >= gridY)
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continue;
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int newG;
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if (mHeavyDiagonals && i>3)
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newG = parentNode.G + (int) (mGrid[newNode.X, newNode.Y] * 2.41);
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else
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newG = parentNode.G + mGrid[newNode.X, newNode.Y];
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if (newG == parentNode.G)
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{
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//Unbrekeable
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continue;
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}
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if (mPunishChangeDirection)
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{
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if ((newNode.X - parentNode.X) != 0)
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{
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if (mHoriz == 0)
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newG += 20;
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}
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if ((newNode.Y - parentNode.Y) != 0)
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{
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if (mHoriz != 0)
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newG += 20;
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}
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}
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int foundInOpenIndex = -1;
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for(int j=0; j<mOpen.Count; j++)
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{
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if (mOpen[j].X == newNode.X && mOpen[j].Y == newNode.Y)
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{
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foundInOpenIndex = j;
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break;
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}
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}
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if (foundInOpenIndex != -1 && mOpen[foundInOpenIndex].G <= newG)
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continue;
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int foundInCloseIndex = -1;
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for(int j=0; j<mClose.Count; j++)
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{
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if (mClose[j].X == newNode.X && mClose[j].Y == newNode.Y)
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{
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foundInCloseIndex = j;
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break;
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}
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}
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if (foundInCloseIndex != -1 && mClose[foundInCloseIndex].G <= newG)
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continue;
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newNode.PX = parentNode.X;
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newNode.PY = parentNode.Y;
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newNode.G = newG;
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switch(mFormula)
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{
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default:
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case HeuristicFormula.Manhattan:
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newNode.H = mHEstimate * (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y));
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break;
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case HeuristicFormula.MaxDXDY:
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newNode.H = mHEstimate * (Math.Max(Math.Abs(newNode.X - end.X), Math.Abs(newNode.Y - end.Y)));
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break;
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case HeuristicFormula.DiagonalShortCut:
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int h_diagonal = Math.Min(Math.Abs(newNode.X - end.X), Math.Abs(newNode.Y - end.Y));
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int h_straight = (Math.Abs(newNode.X - end.X) + Math.Abs(newNode.Y - end.Y));
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newNode.H = (mHEstimate * 2) * h_diagonal + mHEstimate * (h_straight - 2 * h_diagonal);
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break;
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case HeuristicFormula.Euclidean:
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newNode.H = (int) (mHEstimate * Math.Sqrt(Math.Pow((newNode.X - end.X) , 2) + Math.Pow((newNode.Y - end.Y), 2)));
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break;
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case HeuristicFormula.EuclideanNoSQR:
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newNode.H = (int) (mHEstimate * (Math.Pow((newNode.X - end.X) , 2) + Math.Pow((newNode.Y - end.Y), 2)));
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break;
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case HeuristicFormula.Custom1:
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Point dxy = new Point(Math.Abs(end.X - newNode.X), Math.Abs(end.Y - newNode.Y));
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int Orthogonal = Math.Abs(dxy.X - dxy.Y);
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int Diagonal = Math.Abs(((dxy.X + dxy.Y) - Orthogonal) / 2);
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newNode.H = mHEstimate * (Diagonal + Orthogonal + dxy.X + dxy.Y);
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break;
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}
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if (mTieBreaker)
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{
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int dx1 = parentNode.X - end.X;
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int dy1 = parentNode.Y - end.Y;
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int dx2 = start.X - end.X;
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int dy2 = start.Y - end.Y;
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int cross = Math.Abs(dx1 * dy2 - dx2 * dy1);
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newNode.H = (int) (newNode.H + cross * 0.001);
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}
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newNode.F = newNode.G + newNode.H;
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#if DEBUGON
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if (mDebugProgress && PathFinderDebug != null)
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PathFinderDebug(parentNode.X, parentNode.Y, newNode.X, newNode.Y, PathFinderNodeType.Open, newNode.F, newNode.G);
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#endif
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//It is faster if we leave the open node in the priority queue
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//When it is removed, all nodes around will be closed, it will be ignored automatically
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//if (foundInOpenIndex != -1)
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// mOpen.RemoveAt(foundInOpenIndex);
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//if (foundInOpenIndex == -1)
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mOpen.Push(newNode);
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}
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mClose.Add(parentNode);
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#if DEBUGON
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if (mDebugProgress && PathFinderDebug != null)
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PathFinderDebug(0, 0, parentNode.X, parentNode.Y, PathFinderNodeType.Close, parentNode.F, parentNode.G);
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#endif
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}
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mCompletedTime = HighResolutionTime.GetTime();
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if (found)
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{
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PathFinderNode fNode = mClose[mClose.Count - 1];
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for(int i=mClose.Count - 1; i>=0; i--)
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{
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if (fNode.PX == mClose[i].X && fNode.PY == mClose[i].Y || i == mClose.Count - 1)
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{
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#if DEBUGON
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if (mDebugFoundPath && PathFinderDebug != null)
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PathFinderDebug(fNode.X, fNode.Y, mClose[i].X, mClose[i].Y, PathFinderNodeType.Path, mClose[i].F, mClose[i].G);
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#endif
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fNode = mClose[i];
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}
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else
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mClose.RemoveAt(i);
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}
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mStopped = true;
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return mClose;
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}
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mStopped = true;
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return null;
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}
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#endregion
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#region Inner Classes
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[Author("Franco, Gustavo")]
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internal class ComparePFNode : IComparer<PathFinderNode>
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{
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#region IComparer Members
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public int Compare(PathFinderNode x, PathFinderNode y)
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{
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if (x.F > y.F)
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return 1;
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else if (x.F < y.F)
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return -1;
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return 0;
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}
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#endregion
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user