Silly static texture...
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@@ -10,7 +10,7 @@ namespace DepthsBelow
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{
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{
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public class Shot : Entity
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public class Shot : Entity
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{
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{
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public static Texture2D Texture;
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public Texture2D Texture;
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public Color Color;
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public Color Color;
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public static Point Origin;
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public static Point Origin;
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string type = "";
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string type = "";
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