Tiled map loading through TiledLib
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@@ -47,6 +47,28 @@
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="maps\test.tmx">
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<Name>test</Name>
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<Importer>TmxImporter</Importer>
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<Processor>MapProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\TiledLib\TiledLib\TiledLib.csproj">
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<Project>{EC3F6988-459C-4783-89E9-F34C0CC731C7}</Project>
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<Name>TiledLib</Name>
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</ProjectReference>
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<ProjectReference Include="..\DepthsBelowContentPipeline\DepthsBelowContentPipeline.csproj">
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<Project>{D054E3A6-7E05-4255-984F-69FE40D9137F}</Project>
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<Name>DepthsBelowContentPipeline</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="maps\tilesets\aztek.jpg">
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<Name>aztek</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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