Basic GUI library!

This commit is contained in:
Simon Holmberg
2012-10-09 19:18:14 +02:00
parent 6e3b2f2f94
commit ff17d421fe
8 changed files with 469 additions and 151 deletions
+25
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@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using DepthsBelow.GUI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
@@ -83,6 +85,22 @@ namespace DepthsBelow
MouseInput = new MouseInput(this);
MouseInput.LoadContent();
KeyboardInput = new KeyboardInput(this);
// Test GUI frames
var frame = new GUI.Button()
{
X = 100,
Width = 48,
Height = 23,
Texture = Content.Load<Texture2D>("images/Enter"),
OnClick = delegate(Point clickPos)
{
Debug.WriteLine("That ugly button was clicked at (" + clickPos.X + "," + clickPos.Y + ")");
}
};
var text = new GUI.Text(Content.Load<SpriteFont>("Arial"));
text.Value = "Hello world!";
frame.Add(text);
}
/// <summary>
@@ -116,6 +134,8 @@ namespace DepthsBelow
foreach (var body in Swarm)
body.Update(gameTime);
GUIManager.Update(gameTime);
base.Update(gameTime);
}
@@ -155,6 +175,11 @@ namespace DepthsBelow
spriteBatch.End();
// Start drawing GUI components
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.AnisotropicClamp, null, null, null, Matrix.Identity);
GUIManager.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
}
@@ -122,6 +122,10 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Camera.cs" />
<Compile Include="GUIManager.cs" />
<Compile Include="GUI\Button.cs" />
<Compile Include="GUI\Frame.cs" />
<Compile Include="GUI\Text.cs" />
<Compile Include="KeyboardInput.cs" />
<Compile Include="Component\PathFinder.cs" />
<Compile Include="Component\Transform.cs" />
@@ -186,6 +190,7 @@
<ItemGroup>
<None Include="DepthsBelow_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
+63
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@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace DepthsBelow.GUI
{
public class Button : Frame
{
public delegate void OnClickHandler(Point pos);
public OnClickHandler OnClick;
private MouseState lastMouseState;
public Button()
{
}
/*public void OnClick(Point pos)
{
Debug.WriteLine(this + " was clicked at (" + pos.X + "," + pos.Y + ")");
}*/
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
MouseState ms = Mouse.GetState();
if (ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
{
// HACK: This should be handled globally somewhere else to prevent event bubbling
if (
ms.X >= Rectangle.Left
&& ms.X < Rectangle.Right
&& ms.Y >= Rectangle.Top
&& ms.Y < Rectangle.Bottom)
{
if (OnClick != null)
{
var clickPos = new Point(ms.X - Rectangle.X, ms.Y - Rectangle.Y);
OnClick(clickPos);
}
}
}
lastMouseState = ms;
}
public override void Draw(SpriteBatch spriteBatch)
{
//spriteBatch.DrawString(Font, Value, new Vector2(Rectangle.X + Parent.Rectangle.X, Rectangle.Y + Parent.Rectangle.Y), Color);
base.Draw(spriteBatch);
}
}
}
+91
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@@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DepthsBelow.GUI
{
public class Frame
{
public int Width
{
get { return this.Rectangle.Width; }
set { this.Rectangle.Width = value; }
}
public int Height
{
get { return this.Rectangle.Height; }
set { this.Rectangle.Height = value; }
}
public int X
{
get { return this.Rectangle.X; }
set { this.Rectangle.X = value; }
}
public int Y
{
get { return this.Rectangle.Y; }
set { this.Rectangle.Y = value; }
}
public Rectangle Rectangle;
public Texture2D Texture;
public Color Color;
public bool Visible = true;
public Frame Parent;
public List<Frame> Children;
public Frame()
{
this.Rectangle = Rectangle.Empty;
this.Texture = null;
this.Color = Color.White;
this.Children = new List<Frame>();
GUIManager.Add(this);
}
public void Add(Frame childFrame)
{
childFrame.Parent = this;
if (!Children.Contains(childFrame))
Children.Add(childFrame);
}
public void Remove(Frame childFrame)
{
if (Children.Contains(childFrame))
Children.Remove(childFrame);
}
public void Destroy()
{
if (Parent != null)
Parent.Remove(this);
GUIManager.Remove(this);
}
public virtual void Update(GameTime gameTime)
{
foreach (var child in Children)
child.Update(gameTime);
}
public virtual void Draw(SpriteBatch spriteBatch)
{
if (Visible)
{
if (Texture != null)
spriteBatch.Draw(Texture, Rectangle, Color);
foreach (var child in Children)
child.Draw(spriteBatch);
}
}
}
}
+30
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@@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DepthsBelow.GUI
{
class Text : Frame
{
public String Value;
public SpriteFont Font;
public Color Color;
public Text(SpriteFont font)
: base()
{
this.Font = font;
this.Color = Color.Black;
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
spriteBatch.DrawString(Font, Value, new Vector2(Rectangle.X + Parent.Rectangle.X, Rectangle.Y + Parent.Rectangle.Y), Color);
}
}
}
+37
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@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DepthsBelow.GUI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DepthsBelow
{
static class GUIManager
{
public static List<Frame> Frames = new List<Frame>();
public static void Add(Frame frame)
{
Frames.Add(frame);
}
public static void Remove(Frame frame)
{
Frames.Remove(frame);
}
public static void Update(GameTime gameTime)
{
foreach (var frame in Frames)
frame.Update(gameTime);
}
public static void Draw(SpriteBatch spriteBatch)
{
foreach (var frame in Frames)
frame.Draw(spriteBatch);
}
}
}
+60
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@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Berlin Sans FB</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>11</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
@@ -113,6 +113,13 @@
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Arial.spritefont">
<Name>Arial</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.