using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace Krypton
{
///
/// A two dimensional point with normal
///
public struct ShadowHullPoint
{
///
/// Creates a new Shadow Hull Point
///
/// The position of the point
/// The normal of the side which the point helps represent
public ShadowHullPoint(Vector2 position, Vector2 normal)
{
this.Position = position;
this.Normal = normal;
}
///
/// The position of the point
///
public Vector2 Position;
///
/// The normal of the side of the shadow hull of which the point helps represent
///
public Vector2 Normal;
}
}