using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Krypton
{
public struct ShadowHullVertex : IVertexType
{
///
/// The position of the vertex
///
public Vector2 Position;
///
/// The normal of the vertex
///
public Vector2 Normal;
///
/// The color of vertex
///
public Color Color;
private static readonly VertexDeclaration mVertexDeclaration;
///
///
///
public VertexDeclaration VertexDeclaration { get { return ShadowHullVertex.mVertexDeclaration; } }
static ShadowHullVertex()
{
VertexElement[] elements = new VertexElement[]
{
new VertexElement(0, VertexElementFormat.Vector2, VertexElementUsage.Position, 0),
new VertexElement(8, VertexElementFormat.Vector2, VertexElementUsage.Normal,0),
new VertexElement(16, VertexElementFormat.Color, VertexElementUsage.Color,0),
};
mVertexDeclaration = new VertexDeclaration(elements);
}
///
///
///
///
///
///
public ShadowHullVertex(Vector2 position, Vector2 normal, Color color)
{
this.Position = position;
this.Normal = normal;
this.Color = color;
}
}
}