luanet.load_assembly("Microsoft.Xna.Framework") Color = luanet.import_type("Microsoft.Xna.Framework.Color") local frame = CreateFrame('Frame'); frame.X = 100; local button = CreateFrame('Button', frame); button:SetTexture('images/Enter'); button.Width = 100; button.Height = 50; button.OnClick = function(clickPos) Console.WriteLine(clickPos.X .. ' ' .. clickPos.Y) end function CreatePanicFrame(x, y) local frame = CreateFrame("Frame") frame:SetTexture("images/GUI/unit_background") frame.Width = 154 frame.Height = 19 frame.X = x frame.Y = y local healthBg = CreateFrame("Frame", frame) healthBg:SetTexture("images/GUI/health_background") healthBg.Width = 136 healthBg.Height = 13 healthBg.X = 3 healthBg.Y = 3 local healthBar = CreateFrame("Frame", healthBg) healthBar:SetTexture("images/GUI/bar_solid") healthBar.Color = Color(87, 55, 253) healthBar.Width = healthBg.Width * 0.5 healthBar.Height = 11 healthBar.X = 1 healthBar.Y = 1 return frame end function CreateUnitFrame(name, x, y) -- Frames for one unit local frame = CreateFrame("Frame") frame:SetTexture("images/GUI/unit_background") frame.Width = 164; frame.Height = 35; frame.X = x frame.Y = y local nameText = CreateFrame("Text", frame) nameText:SetFont("fonts/UnitName") nameText.Value = name nameText.X = 4 nameText.Y = 1 local healthBg = CreateFrame("Frame", frame) healthBg:SetTexture("images/GUI/health_background") healthBg.Width = 136 healthBg.Height = 13 healthBg.X = 3 healthBg.Y = 19 local healthBar = CreateFrame("Frame", healthBg) healthBar:SetTexture("images/GUI/bar_solid") healthBar.Color = Color.Red healthBar.Width = healthBg.Width * 0.5 healthBar.Height = 11 healthBar.X = 1 healthBar.Y = 1 return frame end --[[local frame; frame = CreatePanicFrame(0, 0) frame = CreateUnitFrame("Flight captain Rainbow Dash", frame.X, frame.Y + frame.Height) CreateUnitFrame("Mr. Sparkle", frame.X, frame.Y + frame.Height)]]-- local testFrame = CreateTestFrame() testFrame:SetWidth(1337)