using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; // TODO: replace this with the type you want to import. using TImport = System.String; namespace DepthsBelowContentPipeline { /// /// This class will be instantiated by the XNA Framework Content Pipeline /// to import a file from disk into the specified type, TImport. /// /// This should be part of a Content Pipeline Extension Library project. /// /// TODO: change the ContentImporter attribute to specify the correct file /// extension, display name, and default processor for this importer. /// [ContentImporter(".lua", DisplayName = "LUA Importer", DefaultProcessor = "LuaProcessor")] public class LuaImporter : ContentImporter { public override TImport Import(string filename, ContentImporterContext context) { return System.IO.File.ReadAllText(filename); } } }