Files
depthsbelow/Krypton v2.0/Krypton/ShadowHullVertex.cs
T
2012-09-29 22:04:29 +02:00

61 lines
1.7 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Krypton
{
public struct ShadowHullVertex : IVertexType
{
/// <summary>
/// The position of the vertex
/// </summary>
public Vector2 Position;
/// <summary>
/// The normal of the vertex
/// </summary>
public Vector2 Normal;
/// <summary>
/// The color of vertex
/// </summary>
public Color Color;
private static readonly VertexDeclaration mVertexDeclaration;
/// <summary>
///
/// </summary>
public VertexDeclaration VertexDeclaration { get { return ShadowHullVertex.mVertexDeclaration; } }
static ShadowHullVertex()
{
VertexElement[] elements = new VertexElement[]
{
new VertexElement(0, VertexElementFormat.Vector2, VertexElementUsage.Position, 0),
new VertexElement(8, VertexElementFormat.Vector2, VertexElementUsage.Normal,0),
new VertexElement(16, VertexElementFormat.Color, VertexElementUsage.Color,0),
};
mVertexDeclaration = new VertexDeclaration(elements);
}
/// <summary>
///
/// </summary>
/// <param name="position"></param>
/// <param name="normal"></param>
/// <param name="opacity"></param>
public ShadowHullVertex(Vector2 position, Vector2 normal, Color color)
{
this.Position = position;
this.Normal = normal;
this.Color = color;
}
}
}